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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣
Rock Paper Scissors 2.0, playtested at the other day: * Play rock paper scissors * When you win, move the coin in the track corresponding to the move you used towards you by one space * To win the game, win with a move whose coin is already on your side of the board
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 25
Replying to @yujiberra
Ended up a lot more thinky than I thought, because there's five different classes of game states with different risk/reward (27 total states but lots of symmetry). Still happy with how it turned out, but now working on something simpler that still breaks the symmetry of RPS
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PΞ”NTH May 25
Replying to @yujiberra
That's really damn clever. I love it!
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 25
Replying to @DrawPanther
Aw shucks, thanks!
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Bobz May 26
Replying to @yujiberra @gaemzmu
Wait I misread. That's exactly how it works. Derp.
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @The_Bobz @gaemzmu
The game can indeed take a long time! I had one game that went from all coins shifted then back to neutral 3 or 4 times. Now you've given me an idea for shortening the game by using the middle row only at the beginning, so winning always moves a coin all the way to your side...
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Robin Gibson (he/him) May 26
Oh shoot. This is a 3x3 grid. If it's okay with you I'm gonna jam a Noughts and Crosses into this.
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
You certainly don't need my permission but yeah I'd love to see how that turns out!
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Robin Gibson (he/him) May 26
Haven't tried it yet, but by using the moves on the RPS board to make marks on a 3D, misere tic-tac-toe board, somebody has to win within 10 turns. I'm not sure if it increases the strategic depth enough to compensate for the increased complexity though.
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Random832 May 26
Replying to @yujiberra @gaemzmu
What if winning requires collecting two out of three coins? I feel like the strategy and risk/reward would get interesting when one of the coins is already removed from the board.
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Kaiō-Kenny Backus x20 πŸ’₯πŸ‘ŠπŸ’₯ May 26
Replying to @yujiberra
RPS 2.0 sounds really clever! If you are familiar with fighting games, you may notice their RPS is asymmetric: generally "attack" is a much more powerful option than "block" or "throw". Some attacks even beat opponent attacks rather than draw. Maybe use that as inspiration?
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Naphistim May 26
Replying to @AkioET @yujiberra and 2 others
That would break it. You effectively can't win a game once you have two coins on your side.
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Sheepwave May 26
ok, an hour of spreadhseets later, perfect play will cause random noise until one of a few states is reachs, after which they oscilate between a few possible cycles, so taking random chances and going for suboptimal moves is the only way to avoid stalemate
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @nihilocrat
Thanks! Fighting games were one of my two main inspirations (the other was board games with simultaneous action), including the way the asymmetry changes depending on situation (e.g. life total, meter). And yeah, changing the win/loss/draw could be interesting!
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Not 100% sure I'm following everything, but yeah in general if I win on e.g. rock the first round, my opponent should start throwing more paper on average And if I actually *always* throw the move with the highest potential payoff, once the opponent notices they can counter
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @Random832 @gaemzmu
Not sure I follow? Coins don’t get removed from the board, they just move back and forth. But yeah coin count requirement could be interesting, though I also like that once you have one coin on your side (and even if two are on the other) you have a chance to immediately win
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @metalsnail
Sounds interesting but I'm a bit confused - do you mark a square when you move a coin onto it? Or does your opponent? I guess there's also an asymmetry because you can never move a coin onto spaces on the opponent's side (only they can)
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @naphistim @AkioET and 2 others
You can always get the coins from any state into any another by winning/losing on the right moves enough times. So 3 coins as a win condition works, but I've seen a lot of comebacks from having lost all 3 coins, so I'm inclined to keep requiring the last win from that situation
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Shizashizagirariβ˜†Full Throttle! @ Violet Seabreeze May 26
what's being said here i think is that when a coin is won it's removed from the board?
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Yuji Kosugi βœŠπŸ–βœŒοΈ2️⃣ May 26
Replying to @archarin @Random832
Ah yeah that makes sense - but in that case once your opponent has won e.g. the rock coin, there's no downside to you throwing scissors since they can't win anything by winning with rock anymore.
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