Twitter | Pretraživanje | |
Rye Terrell
I don't find anything as satisfying as making tools that people like to use. Working on tools .
356
Tweetovi
808
Pratim
1.311
Osobe koje vas prate
Tweetovi
Rye Terrell 5. sij
Bare-bones example of regl & WebXR working together, if in a rather hacky fashion for now: Live demo if you have a WebXR "immersive-vr" device:
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell proslijedio/la je tweet
Ricky Reusser 26. pro
Experiments while traveling with adaptively-scaled domain coloring, except rectangular this time. Code is cleaner as well.
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 24. pro
Odgovor korisniku/ci @marcoceppi
😅🤞
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 7. pro
Odgovor korisniku/ci @marcinignac @MikolaLysenko
Okay, finally had some time to look at this. It looks like it's some kind of linear interpolation dual scheme as described in 's blog here: . Feels like I wrote that ages ago, but it's only two years old! 🥴
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell proslijedio/la je tweet
Marcin Ignac 6. pro
Trained my first "" model in and dropped the result latent space walk video into a sketch in with a plane extrusion. Yay, so easy.
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 1. pro
Odgovor korisniku/ci @MaxGoldschwartz
Yes, sorry about that - you can find it here:
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell proslijedio/la je tweet
Marcin Ignac 27. stu
Productive procrastination series : Diffusion-limited aggregation (DLA) based on outstanding article by , triangulated using by , rendered in
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 27. stu
Odgovor korisniku/ci @marcinignac
Thanks! I'm embarrassed to say I don't remember 😅 I'm travelling without a laptop right now, but next time I get a chance I'll take a look and let you know!
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 22. stu
Odgovor korisniku/ci @gpakosz
Hmm is that maybe just rendered? What do you see at view-source: ?
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 21. stu
Odgovor korisniku/ci @gpakosz
This is hopefully fixed, let me know 🙂
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 20. stu
Odgovor korisniku/ci @rickyreusser @MGDev91 @erkaman2
Yeah. You know, you're probably right, thin smooth lines is the way to go. 🙃
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 20. stu
Odgovor korisniku/ci @rickyreusser @MGDev91 @erkaman2
Yeah good point, the overlap would be annoying for blending. I think at that point I'd probably try to handle the miter joins along with the segments as done here:
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 20. stu
Odgovor korisniku/ci @rickyreusser @MGDev91 @erkaman2
Hahaha I hear you 😆
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 20. stu
Odgovor korisniku/ci @rickyreusser @MGDev91 @erkaman2
I think you could maybe get it down to three draw calls (instead of the four I have now) - pass in neighboring points for each segment for miters, then render the first and last segments as special cases and include the caps. See, this is why I ❤️ round caps & joins.😁
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 19. stu
Odgovor korisniku/ci @MGDev91 @erkaman2
Quite right!👍 I was gunning for clarity here, and so opted for implementations I thought were easiest to understand - or at least easiest for me to write about!
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 19. stu
Odgovor korisniku/ci @mbostock @rickyreusser
That's gorgeous. 🤤
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 19. stu
Odgovor korisniku/ci @rickyreusser
Ah this is great, how did I miss it? I like how we converged on the same data structure and instancing technique.☺️
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 19. stu
Finished a post about instanced line rendering: TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: Enjoy!
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 21. lis
Odgovor korisniku/ci @Brian_Bancroft @MapTiler @Mapbox
Thanks, glad you like it! The state maps were done all in one go, no tiling. The state elevation and satellite data were placed onto a flat road map, so the shadows were a natural result of the rendering process. Hope that helps!
Reply Retweet Označi sa "sviđa mi se"
Rye Terrell 8. kol
Odgovor korisniku/ci @skepteis @carlos_burges
Thanks for the headsup! Been meaning to refresh this for a while, I'll try to patch it up soon!
Reply Retweet Označi sa "sviđa mi se"