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Unity
Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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Unity retweeted
Vehicle Physics 11h
Is your Unity game stuttering, even in top hardware specs? This is probably why...
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Unity retweeted
Robert Wahler 🔜 GDC 9h
Optimizing to minimize GC calls? Try this pattern for OverlapSphereNonAlloc(). Also, don't forget that you can pass a list into GetComponents() and friends to stop even more GC.
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Unity retweeted
Sirokov Roman 13h
If you have multiple GPUs or weird enough to have an external GPU (as I do), then you can tell Unity in the preferences what device to use. Btw, I'm waiting for GPU Lightmapper Mac support in Unity 2019.1 to use my eGPU to full extent.
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Unity retweeted
Febucci 13h
You can use rich text in the console.
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Unity 6h
Huge congrats to the winners of ! They wowed us with their creativity & clever use of new 2D tools. See for yourself:
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Unity retweeted
Fer 8h
You can view the content of multiple folders at the same time by highlighting both of them and then press enter
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Unity retweeted
John O'Reilly 💜 8h
Tuesday is upon us once again! Today I thought I'd break down flat+shadows styled shading I used for "This Sucks!" After some experimentation I finally landed on this setup: • 0 Albedo • Vertex Colour into Emission • Emission multiplied by the Light
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Unity 8h
Replying to @godsgreg @realtimevfx
Amazing!
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Unity retweeted
Nuts Studios 14h
Tuesday! :D We thought we'd share a little insight into our worldbuilding for . So let's get started and create highly detailed environments using and !
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Unity retweeted
Sébastien Dubois 👨‍💻🎮 15h
Did you know you could manually define your own sprite atlases? It's a bit more work but it gives you much more control over your builds content than the legacy sprite packing system!
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Unity retweeted
Ondřej Paška Jan 17
I made script to tag all our unused assets, check it out: … I was inspired by this talk by
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Unity retweeted
Ciro Continisio ☕️ Jan 21
Our second game jam video is out: and I ramble about the making of "Torrheim", our small adventure game in 2D. We also detail a few little tricks we came up with while using Unity's numerous 2D tools. Enjoy! 🎞
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Unity 12h
Replying to @yevacodes @CiroContns
is such a cool idea! 💕
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Unity retweeted
Farrukh Abdur Jan 21
Checking new update new features. One of them is easy selection on hover for vertex, edge, face. Also more editing control during play.
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Unity 12h
Replying to @Veqtor @Improbableio
The initial piece of information about the changes to our terms that frightened you was misleading. We definitely realize that being an open platform is a strength! Thank you for using Unity.
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Unity 12h
Replying to @MaliceDaFirenze
It's the power of using the right hashtag at the right time! Also, your promise of no horses was obviously very important.
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Unity retweeted
Alexander Ameye 17h
In Unity 2019.1 alpha, there is a new EditorTools API. I should probably find a good use for this, but for now it works as a de-stressing tool that shows me kittens :)
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Unity retweeted
Alice Ruppert 🐴🎮📖🎲👗 16h
Listen to my wonderfully soothing and incredibly pleasant voice tell you how to get going with making some smartphone controlled party games because it's Tuesday, and I promise that this video does not contain any mention of horses.
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Unity retweeted
Ethan Bruins 16h
Want to add tool tips within your Editor Window? Simple add in a new GUIContent() with a string for the variable name and a string for the tooltip. Have a look at the gif below
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Unity 16h
We can't wait for ! So we did an internal jam first. & made a mobile game, here's what they learned:
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