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Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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Unity 46m
ICYMI: characters, scenes, and Timeline asset packs are out now on the !
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Unity 8h
Have something innovative and creative that you ? Be sure to submit! And come by and visit us at the festival!
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Joyce[MinionsArt] Apr 17
Here's how I made my fake liquid shader using solid color backfaces and movement from script. Shader code and C# script with comments in first reply! More tips and tricks >>
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Max Gittel Apr 16
Another shader experiment: Black holes trapped in space-time crystals. This is the first time I've used a raytracing approach in a shader.
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Unity 20h
Unity is an amazing place to work fueled by equally amazing people! gives us a peek into her day-to-day life as a Producer on the team here at Unity.
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ᴜɴɪᴛʏ ʟᴀʙs Apr 18
Replying to @Yarharhar
Video with more in-depth technical details on 's body remapping techniques:
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Made with Unity Apr 18
Learn the story behind , a gritty, adrenaline-pumping coming of age experience set in 1978 New York that explores identity and empowerment within an immersive environment. Stay tuned for more on BattleScar at this week!
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Unity Apr 18
Replying to @SixpenceGames
Hi, thanks for letting us know, but we haven't had any systematic issues recently, can you please get in touch with support if you're still having troubles?
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Oculus Developers Apr 18
New in our series: Walk through all of the recommended settings for creating a Mobile app
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teamproxi Apr 18
Do you have what it takes to land a gig with a legendary game designer? Show us by bringing your memories to life in Will Wright’s Proxi Art Challenge! Learn more here: via
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Unity Apr 18
Get some great on Scriptable Objects from Ryan Hipple of !
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Unity Apr 18
Get some great on Scriptable Objects from Ryan Hipple of !
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Unity Apr 18
Replying to @juanage
You can also get in touch through this form:
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Unity Apr 18
Replying to @juanage
Hi, please email support@unity3d.com! You might also want to check this:
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Valentin Simonov Apr 17
Still frightened by “foreach” in ? explains how to write custom collections for efficient iteration over their content —
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Dan Miller Apr 17
Did you know the frame recorder has the option for 360 stereo capture in 2018.1? Just add it to your project, put your camera in a good spot and hit record super helpful for bringing high quality scenes to
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Unity Apr 16
Quickly improve performance when instancing complex scenes with this experimental technique:
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Drue Kataoka Apr 16
Fantastic talk by given at GDC this year- Hardware vs. software: UX loops, 1936 to now
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Rhys Patterson Apr 17
If you forget to nest an element of your hierarchy in a root object, create a child object and switch the parent/child order to retain position/rotation/scale at the root
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Ciro Continisio ☕️ Apr 17
You can use the FormerlySerializedAsAttribute to safely rename a public variable, and retain the values you have assigned on GameObjects and Prefabs! More info: Docs:
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