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Unity
Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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Unity retweeted
John O'Reilly 💜 6h
It's Tuesday again! 👩‍🎓 If you're making a lot of shaders in Shader Graph, you can organise your shaders by using the blackboard. Here I just double clicked the grey underscore, and typed "Examples/Flag" to nest it in the dropdown 😄
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Unity retweeted
Arturo Nereu (志達) 12h
Culling (Frustum and Occlusion) are optimization techniques that prevent objects from being rendered. Frustum Culling uses the camera frustum to discard objects. Occlusion culling discards objects that are not visible because are behind other objects(less overdraw).
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Unity retweeted
Mike Geig 10h
Ever wonder how does QA and verification before the releases go live? Here is some insight for you:
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Unity retweeted
Kieran Colenutt Unity 12h
I have used Unity for years and only now just started using the Light Explorer, can you believe it! 😲 I have found this incredibly useful in managing and manipulating lighting within my scene, especially in HD RP, as lighting can be incredibly important 👌
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Unity retweeted
Katy Travis 🦕 11h
Would you love to start making 2D games in but have limited code knowledge? Have no fear! The Playground Project is here! Made by our own It's totally accessible for all! Just download the project and away you go! ➡
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Unity 8h
Starting shortly - Join us to learn how to accelerate innovation using Unity + .
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Unity retweeted
Parkerhill Reality Labs Aug 15
Five Tips for VR/AR Device-independent Unity Projects
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Unity 10h
We can't wait for in October! Get a first look at the line up, including a full day track on ECS, talks on , , & more:
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Unity retweeted
Andy Sum Aug 20
Unity docs has great tips on how to calculate common angles/vectors/etc between objects
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Unity retweeted
Ronja🔜gamescom Aug 19
It's easy to render objects only in some areas of the screen using stencil buffers. This weeks tutorial happens to be about them ✨
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Unity 12h
Setting up a project with Lightweight Render Pipeline for better performance:
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Unity 12h
Replying to @mattgudge
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Unity 13h
Replying to @nickoxcalderon
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Unity retweeted
Lisa 🦄 Gamescom 16h
, booth is open and we can’t wait to meet all of you! You don’t have to book a meeting to come into our booth💖 First tech talk starts at 12, and our Evangelists will be around all day!💖 You can find us in Hall 2.1|Stand B059 A058 - come see us!
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Unity 14h
Want to make more stable games faster? Get on best practices for version control, bug tracking, and more from Sascha Gundlach of !
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Unity retweeted
Ciro ☕️ ➡️ Gamescom Aug 18
Tried a little experiment I had in mind: create a shader that implements a dissolve based on dithering. Not perfect, but I got it running! Made with 's ShaderGraph (more details in thread)
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Unity 17h
It's Tuesday and that means it's time for another round of ! Share your knowledge, improve your karma & learn something new in return!
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Unity Aug 20
The Sustained Engineering team explains the work that goes into testing Unity so that we can release a new minor version twice a week:
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Unity Aug 20
All episodes are indeed! Blog posts and assets etc here:
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Unity Aug 20
Replying to @SamWelkerTV
If it's been reported before, you can probably find some useful info on . If not, thank you so much in advance for reporting!
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