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Tom Sanocki
CEO, Founder / interactive characters in VR / ex-Pixar / ex-Bungie
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Tom Sanocki Mar 24
This is great. Great art, design, inspiration.
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Spaces Inc. Mar 23
SPACES Adds Entertainment And Theme Park Veterans To Advisory Board | The Virtual
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Co.Design Mar 23
“'Sleep No More' is super influential for a lot of people in VR storytelling."
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Tom Sanocki Mar 21
This will be fantastic for VR in LA
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Tom Sanocki Mar 20
I like cheap unsealed wooden peel and a cookie sheet will do in a pinch.
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Tom Sanocki Mar 19
need uncooked cornmeal or polenta on the pizza peel. Assemble pizza on peel, jerk pizza onto stone. Cornmeal is key
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Tom Sanocki Mar 19
and if they are finding interactivity hard I think it's worth a discussion to understand and make it better
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Tom Sanocki Mar 19
I talk to ppl building narrative VR. They don't want to build movies-inside-VR, I don't want them to either
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Tom Sanocki Mar 19
not sure what you mean by bias, I'm not trying to be a jerk here. I'm not saying it can't be done
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Tom Sanocki Mar 19
instead I want them to say "basic interactivity was so easy, I spent $ pushing state of art for my content"
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Tom Sanocki Mar 19
they wonder about ROI. Think the passive version will do just as well so why make it interactive
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Tom Sanocki Mar 19
and this is why it matters: VR CEOs regret it b/c they feel the interactivity isn't worth the cost.
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Tom Sanocki Mar 19
doubly so if you want them part of other interactive sections. Hear this from other VR devs too.
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Tom Sanocki Mar 19
passive yes. Doesn't help make it interactive. Even making char look at you (a la HL2) requires tech work
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Tom Sanocki Mar 19
3/burned days on just simple char interactions on Reaping. We do it b/c it's part of our platform but most ppl won't
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Tom Sanocki Mar 19
2/I know many VR devs (big and small) who want narrative interactivity and regret it when they try b/c it's so hard
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Tom Sanocki Mar 19
1/ how about first-class support to build Firewatch or Halflife vignettes. Those are still crazy hard to build
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Tom Sanocki Mar 19
agreed, the hard part: most ppl build just for themselves. Low structural incentive to build for others.
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Tom Sanocki Mar 18
yes. Believe Ken's pt is spending high effort to make games easier, low effort to make other interactive VR content easy
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Tom Sanocki Mar 18
true although I don't think there are enough of them, need more from other places. Could be wrong
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