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Jonathan Levine Dec 18
I am disgusted whenever I run across the argument that adding accessibility features to a video game would undermine the developer’s vision. Funny thing is, I’ve never heard that argument from an actual game developer.
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Tom 'Catatafish' Gantzer
Hi Jon. UI developer here; accessibility features can be supported without undermining the vision for the game, and we have even done as much in multiplayer games over here where it is significantly harder.
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Jonathan Levine Dec 20
Replying to @tomgantzer
Agreed. My point was more that devs’ initial vision pretty much always gets changed, improved, stretched, squished, and turned upside down over the course of development. So that “vision” is actually a living, evolving thing ill-suited to some ableist asshat’s hot take.
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Jonathan Levine Dec 20
Replying to @tomgantzer
My plan going forward is to be all about highlighting the work devs are currently doing to make games more accessible, in the hope of inspiring more devs to do the same. Which makes me thrilled whenever I see a dev who already has accessibility on the brain.
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