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Evan Light 10 Feb 13
Yay! First JRuby Minecraft plugin. Now need to update RubyBukkit to use 1.9.
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tom_enebo
Have you tried Purugin?
Ruby Minecraft Plugin support on top of bukkit. Contribute to Purugin development by creating an account on GitHub.
GitHub GitHub @github
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Evan Light 10 Feb 13
Ah I forgot about it! I’ll take a look. And allow me to complement you on the ironic name.
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tom_enebo 11 Feb 13
Yeah, that name still makes me giggle. Don't forget to check out Purugo in Purugin: a 3D Logo impl.
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Evan Light 11 Feb 13
3d logo? LOL. Turtle included?
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Evan Light 11 Feb 13
This makes me feel that a modern Logo would use Nyan cat and rainbows.
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tom_enebo 11 Feb 13
Whatever animal you want!
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Evan Light 11 Feb 13
What I truly want is a Ruby minecraft client: API not UI. Powerful bots would best be distributed than executed in the server.
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Evan Light 11 Feb 13
I’ve seen a bot client for PyPy. Thinking that could be ported….
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tom_enebo 11 Feb 13
Actually I believe that MC will officially be supporting client-side API for mods. OTOH, you have a link to that?
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Evan Light 11 Feb 13
Found it yesterday. Believe he reverse engineered an API based on client-server network traffic:
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Evan Light 11 Feb 13
Frankly, I’m more interested in Minecraft as a learning tool for programmers and virtual world for AI dabbling. ;-)
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Evan Light 11 Feb 13
Hence my desire for API-based clients.
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Evan Light 11 Feb 13
Though untucking useless gold objects just made me a little happy.
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tom_enebo 11 Feb 13
ah indeed. You can start by controlling a player via API on server-side and migrate to client later.
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Evan Light 11 Feb 13
And I didn’t type “tucking” just then.
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tom_enebo 11 Feb 13
Also I have been reading game AI book so I have been thinking about bots more too :)
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Evan Light 11 Feb 13
Right. I’m just thinking ahead to when the added server load will be untenable/undesirable.
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Evan Light 11 Feb 13
I have a not-so-secret desire to be Flynn.
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Dave Kapp 11 Feb 13
Please let me know when you open an awesome 80s-era arcade, thanks :P
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