Twitter | Pretraživanje | |
Stephen Hill
Principal Rendering Engineer, Lucasfilm Advanced Development Group
3.740
Tweetovi
321
Pratim
9.364
Osobe koje vas prate
Tweetovi
Stephen Hill proslijedio/la je tweet
Lucasfilm Recruiting 16. sij
Lucasfilm is for a Sr. Rendering / Graphics Engineer with a special focus on mobile rendering to join our team in San Francisco! Interested? Apply now and . 🔗
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Eurographics Symposium on Rendering 2020 8. sij
The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: . Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 28. pro
Odgovor korisniku/ci @pixelmager @iquilezles @gloom303
Single Iñigo, Multiple Doppelgängers
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 19. pro
Merlin () and Delio also recorded their SIGGRAPH Asia presentation of the paper "Mitsuba 2: A Retargetable Forward and Inverse Renderer" for those who missed it -- check it out here:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 19. pro
Guillaume () made a recording of his SIGGRAPH Asia presentation "Reparameterizing discontinuous integrands for differentiable rendering" for those who couldn't make it to Australia. Check it out here:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Charmaine Chan 20. stu
There will be a lot more coming out later on the specifics of this tech, but for those wondering where we've been taking Virtual Production @ ILM... take a glimpse at this article:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 13. stu
Odgovor korisniku/ci @gordonnl @danlowlows
I can't comment except to direct you to public statements from Jon Favreau about the involvement of real-time rendering in production. :)
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 13. stu
Odgovor korisniku/ci @danlowlows
Thanks Dan! 😊
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Naty Hoffman 11. stu
We’ve got an associate rendering engineer position open. If you are (or know someone who is) at that career stage who would like to work on some seriously cool stuff, check it out:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 26. lis
Odgovor korisniku/ci @KostasAAA @TastyTexel
...or rather "user specified". Also, since I ran out of space:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 26. lis
Odgovor korisniku/ci @valentin_galea
Cute idea. By the way, you have a typo in your Henyey-Greenstein function: it should be 4 * pi, not 4 + pi. The sanity check is to see if it integrates to 1 over the sphere. I'd curious to hear if this typo came from elsewhere, since I've seen various H-G errors in graphics books
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 26. lis
Odgovor korisniku/ci @KostasAAA @TastyTexel
There's also a tendency to forget (because the fn is built in) that smoothstep involves this remapping followed by a unit s-curve function. So if the range is user parameterised, you can precompute 1 / (B - A) and -A / (B - A) and save a bit of ALU in the shader.
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Bart Wronski 19. lis
SIGGRAPH 2019 Frontiers - Katie Bouman - Imaging a Black Hole with the Event Horizon Telescope
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 17. lis
I am planning to recruit a PhD student in the upcoming admissions cycle (deadline: Dec. 15). Are you interested in differentiable rendering, rendering systems, and material appearance? Do you like hacking on Mitsuba? Please get in touch/spread the word!
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 17. lis
The second (with and ) introduces a new way of differentiating those pesky visibility-induced discontinuities by performing a change of variables that freezes them in place. This lets one do cool stuff :).
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 17. lis
We have 2 papers at that together make up , RGL's new fully differentiable, vectorized, spectral, and polarized renderer. The first (w/, Delio Vicini, ) explains the system, which looks a lot like a compiler:
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Eric Haines 4. lis
Dan Casas and I are happy to announce the dates and location for I3D 2020: May 5-7 at Industrial Light & Magic in the Presidio, San Francisco. A bit more information here: and more official announcements and CFP to follow.
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
Wenzel Jakob 2. ruj
I’ve just released Enoki, which is the vector math/autodiff/GPU library that underlies our upcoming differentiable renderer Mitsuba 2. Feel free to upvote on Hacker News :).
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill proslijedio/la je tweet
The Mandalorian 24. kol
Bounty hunting is a complicated profession. The Mandalorian, an original Star Wars series, starts streaming November 12, only on .
Reply Retweet Označi sa "sviđa mi se"
Stephen Hill 17. kol
Odgovor korisniku/ci @knarkowicz @YuriyODonnell
For those that are interested, the technical term is “multiple cattering”. It’s hard to tell for sure in this case, however, as it’s not a consistent fur-nace test.
Reply Retweet Označi sa "sviđa mi se"