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Sebastian Lague Jul 8
I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself. Full video here:
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Couch Game Crafters Jul 10
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Polygonal Mind Jul 10
Pengi, one of our favourites old projects... what do you like the most from this game? :-)
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B-Cubed Labs Jul 9
3 DAYS LEFT!! Buttoning up procedural generation and of course making a ending to the game. 🤣
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Brute Force Jul 8
I've never been prouder than this grass shader, now it works on ANY surface and rotation ! Now I can make fluffy mini planets in space !!!
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Crackpot Jul 8
Hey there. New arrow trap for . The eye glow gives a small warning before the shot. Hope you like it.
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Winston Powell Jul 9
There is something very odd about this tree 🌳🙄
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kilosaurus Jul 12
Hey a lot of very interestings things is coming here ! Don't hesitate to retweet and follow us 🖖
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André Cardoso Jul 7
Here's the result of the new video! It was pretty exciting to use 's Cinemachine to build the rail system! Check out the full video:
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Karl Jones Jul 9
You know you can use the ParticleSystems MinMaxCurve and MinMaxGradient in your own scripts. It serializes and includes editor support!
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Prodeus Jul 7
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Meshtint Studio Jul 9
NEW! A good creature addition to other popular faceted style packs in
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Alleyway Games Jul 9
Testing netcode integration, only have like one or two more items on that todo list! Also started adding some basic FX to things...let me know what you think so far? 🤔🙂
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Greg Lord Jul 10
Testing out some imposters 😲made my jaw drop .
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Sascha Scherrer 20h
Finally managed to get ECS and baked animations to play nicely. Runs at over 500 FPS with 400 units running around.
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Coal Valley Games Jul 7
Hey guys, recently I've been working on sound effects, story and scripts - that's why I haven't been posting much, but I've decided that I need a break from it 🙂. I've made another batch of details, here's one of them!
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Brute Force 9h
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S-Production Games Jul 9
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Dilmer Valecillos Jul 9
It is hard to see it in a video but this really looks cool when running it in the each tip key point contains a trail renderer which allows me to simulate drawing of thin lines.
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Jamie Nooten Jul 10
Hello everyone! :D I am James, a / generalist that loves to create new worlds. Lead Artist by day, creating awesome stuff by night. ♦
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