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Ryan Singer 22 Apr 19
The key to iterating isn’t chopping the work by time (eg 2 week sprints). Chop it by interdependence. Then you can get one orthogonal piece “done” top to bottom early on and move on to the next thing. Far more satisfying than hoping to integrate everything in the 11th hour.
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Emile-Victor P. 🌶 23 Apr 19
Replying to @rjs
When you design big new features, do you design the final goal and then break it down into steps to work on or do you always only design the step 1 and then iterate on that? Asking because I find it helpful to have an idea of where we're going even if it's not always exact.
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Ryan Singer 23 Apr 19
Replying to @emilevictorp
Yes we start with a rough elemental idea of what the final goal is. Then the cycle is more about filling it in and making decisions on the countless details.
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Ryan Singer
More precisely, we start the cycle with a "pitch" that presents a specific concept. Everybody knows what we're building from the beginning. But it's rough. The team works out the details. Here's an example of the level of fidelity.
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Emile-Victor P. 🌶 24 Apr 19
Replying to @rjs
Thank for your feedback. Interesting to see that you keep the sketches super rough and make sure to explain everything deeply. I'm sure this helps to give more ownership to the product team working on these new features.
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Ryan Singer 24 Apr 19
Replying to @emilevictorp
Exactly.
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Aylon Herbet 26 Apr 19
Replying to @rjs @emilevictorp
Thank you for posting this! For months I’ve wanted to see an example of one of your pitches to get a sense of the detail you go into & the length of a pitch to get the solution concept across. Even better that the example is a feature I’m familiar with, so it’s easier to digest
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Adam Smith 19 May 19
Replying to @rjs @emilevictorp
Thank you for posting this. Was just reading The Place of UX and I was about to ask where I could see a Basecamp feature write up. I'm very excited for your book!
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