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Tim Sweeney Apr 4
I support everyone’s right to complain about tech industry stuff. Epic’s store, with exclusive games and a spartan feature set, is a fine target for ire. But please help separate facts and opinions from the lies about spyware and foreign control.
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Richard Geldreich Apr 4
Hang in there Epic! You are doing great things for the video game industry.
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ColeG Apr 4
If you’d qualify taking away a long awaited game (7 years to be precise) and putting it on a platform for 6 months that is riddled with security issues and potential spyware, I suppose that’s good. Epic has a ways to go and they’ll do well soon, but I & many can’t support them.
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Richard Geldreich Apr 4
It’s not potential spyware, that’s insane. Anyone with procmon and some knowledge can see this. I worked for Valve and believe me they gather huge amounts of data about virtually everything you do with the Steam client. Yet no one calls Steam spyware.
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Richard Geldreich Apr 4
If it wasn’t for Epic the entire industry would still be crunching away to support Valve’s 30% revshare. Most of these profits went to a tiny handful of people who could care less about the industry or working conditions. Thank the gaming gods for Epic.
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DatGrunt Apr 4
Did you forget consoles, which make up the majority of game sales, also take 30% & share the user an online fee? If people actually gave a fuck and wanted to make a change to help these poor multi-million dollar companies like 2K, they would also demand that consoles charge less.
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Tim Sweeney Apr 4
Consoles aren’t quite comparable. Sony, Microsoft, and Nintendo spend billions of dollars building hardware and often sell it at a loss for years, subsidizing it through game sales. Whereas we and Valve just wrote PC launchers and partnered with payment processors.
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DORIANGRAE🌹 Apr 4
The saddest part it is I despise Andrew Wilson who popularized lootboxes. But at least as pathetic as Wilson is EA gave the illusion of getting something. All Epic has done is take. Cannibalized every game in your roster. Left Save The World for dead. Now you're killing PC gaming
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Richard Geldreich
Steam was killing PC gaming. It was a 30% tax on an entire industry. It was unsustainable. You have no idea how profitable Steam was for Valve. It was a virtual printing press. It distorted the entire company. Epic is fixing this for all gamers.
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DORIANGRAE🌹 Apr 4
"We're fixing things for gamers by bypassing all available options. Coveting every title we want to the point you have no choice but come here. Even if you don't want to." Epic has the heart of an abusive spouse. I feel so much better about gaming
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Richard Geldreich Apr 4
It’s another storefront. All of them have exclusives. Apple just announced Apple Arcade, which consists of exclusives, yet nobody says a thing. The funding from these exclusives goes to supporting the game devs that create the games you love, so they can make more games.
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Elliot Speller 🇨🇺 Apr 5
Im not a fan of the rhetoric that valve is evil or greedy for demanding a 30 percent cut...the entire industry demanded it not just steam, xbox live, playstation store, uplay, origin etc. It's not like valve was doing anything different from anyone else
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DORIANGRAE🌹 Apr 5
If you look at that guy's bio he's a disgruntled ex employee with an axe to grind
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DatGrunt Apr 4
Steam is the only reason PC gaming isn't dead. What the hell are you talking about? Do you not remember how bad PC gaming was? EPIC THEMSELVES DITCHED PC GAMING AND MOVED TO CONSOLES and only came back until things were better.
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Richard Geldreich Apr 4
So Steam was first - so what? At the time, Steam’s 30% revshare looked good compared to the 50% revshare from retail. Now - it’s ridiculus and oppressive to game developers. Valve became abusive to its partners and employees. It took them for granted.
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DORIANGRAE🌹 Apr 4
And the underlying point of it all is if Epic wants to change the industry then I'm all for that. Compete with Steam. Not coerce the market. Sell games and give me a better deal, better experience while giving developers a bigger share. This is the goal. Not locking people out
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Richard Geldreich Apr 4
Developers and publishers wouldn’t take these deals unless they were excited to do so. Clearly, Epic has cut them a fair deal, and Valve didn’t. Gamers have been blindly supporting a corporation (Valve) that eventually started to take its partners and employees for granted.
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Alexander DeLarge Apr 8
No offense but you seem like a disgruntled employee for crucifying them for a widespread industry practice (consoles included). I'm not a fan of the 30% royalty but it's industry standard. What isn't standard is how much they were giving back to the customer's benefit.
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Alexander DeLarge Apr 8
What isn't accounted for in the 30% royalty is the fact that unlimited keys can be generated and sold third party at no cost. I haven't given Valve a dime in years yet I'm benefiting greatly from Steamworks functionality, VR/Linux-related R&D. That's why I like Valve.
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