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Richard Geldreich
Entrepreneur at Binomial, open source dev. When I coded at corps I was at SpaceX, Valve, and Ensemble Studios. SIBO survivor. Opinions my own. He/him.
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Richard Geldreich proslijedio/la je tweet
Karen X. Cheng 14 h
When you wanna get the shot but still save money
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Vinod Grover 3. velj
NVIDIA is hiring PL and compiler researchers for deep learning and domain specific languages in Seattle. compiler-jobs@nvidia.com
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Elon Musk 2. velj
“At Tesla, using AI to solve self-driving isn’t just icing on the cake, it the cake” - Join AI at Tesla! It reports directly to me & we meet/email/text almost every day. My actions, not just words, show how critically I view (benign) AI.
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Richard Geldreich 8 h
Odgovor korisniku/ci @deantak @VentureBeat
Wow: “Idle Miner Tycoon has been downloaded [more than] 100 million times since 2016.”
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Dean Takahashi 9 h
Ubisoft acquires Idle Miner Tycoon developer Kolibri Games via
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Richard Geldreich 8 h
Odgovor korisniku/ci @mwesterdahl76
SmartGit mostly works
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Naomi Wu 机械妖姬 2. velj
Ok I never deny we've got our issues but this is the best China- building hospitals in record time.
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Dennis Gustafsson 27. sij
Added dynamic weather. Probably a challenge for twitter video compression, but here's rain with wet ground and puddles.
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Dietmar Suoch 2. velj
Very interesting! “C++ library for debugging HLSL & GLSL shaders” | | thx
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Bart Wronski 3. velj
New blog post! In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.
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Richard Geldreich 3. velj
Odgovor korisniku/ci @ddiakopoulos
How are you generating these colormaps?
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Richard Geldreich 3. velj
"Rage Quitting" is acceptable if you work for a company that Rage Fires. And if you don't want your employees to Rage Quit, then you know what you shouldn't do.
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Richard Geldreich 3. velj
Odgovor korisniku/ci @justin_liew
Nice! Those kits look awesome.
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Richard Geldreich 2. velj
Odgovor korisniku/ci @Donzanoid @molecularmusing i 2 ostali
After Portal 2 shipped, I was told that CS:GO 360 did something like this to work around PWL issues. (There was actually a lot of internal politics around how to best deal with 360 PWL. Long story!)
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Richard Geldreich 2. velj
Odgovor korisniku/ci @molecularmusing @dsuoch @acmarrs
Might have been! We had a lot of PWL related problems on 360. This approximation was a nightmare.
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Richard Geldreich 2. velj
Odgovor korisniku/ci @richgel999
The 6809 Color Computer's interpreter was ported from Microsoft's earlier non-6809 versions.
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Richard Geldreich 2. velj
Odgovor korisniku/ci @richgel999
These BASIC interpreters were pretty amazing. The way the MS engineers handled upgrading the interpreters (from Color Basic, to Extended Color Basis, to Disk Basic) just by inserting more ROM's was pretty impressive.
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Richard Geldreich 2. velj
Odgovor korisniku/ci @richgel999
I also studied a few other interpreters, especially paying close attention to their floating point code. If you find and understand their add/mul/div routines, you're in. I used this knowledge to write a x86 float FP emulator in the 90's which I used on some commercial projects.
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Richard Geldreich 2. velj
I've closely studied the disassemblies of several 80's BASIC interpreters. My favorite was the commented 6809 disassembly for Microsoft's Color Basic/Extended Color Basic:
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Richard Geldreich 2. velj
Odgovor korisniku/ci @dsuoch @acmarrs
I think it was some sort of psuedo-random number generator seeded from the screenspace coordinates. I "dialed down" the RGB noise until it was barely visible, but the banding was solved. We worked only on actual 360 devkits. This dithering worked wonders.
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