Twitter | Pretraživanje | |
Rezoner | spritestack.io
Solo game developer. I've made | |
6.980
Tweetovi
1.365
Pratim
10.720
Osobe koje vas prate
Tweetovi
Rezoner | spritestack.io proslijedio/la je tweet
48x 26. sij
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io proslijedio/la je tweet
StofflCorp 30. sij
So my current approach to using sprites is rotating everything, including the camera, and selecting the sprite depending on that rotation angle. It already looks decent, and I can even use an offset to pretend diversity of similar objects (like the trees)...
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 29. sij
Odgovor korisniku/ci @SephiStreams
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io proslijedio/la je tweet
PeterWR 28. sij
righto lads, here's the master-proof sprite for the Mark IV. However, I'm not sure how to animate the treads, anyone got any ideas for how animate in ? (hi-def is top row).
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @HenryWHall
At some point yes. Right now I need spheres for something else
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @rezoner
To ease your curiosity - I am exploring sphere object that I need to fill the joints as SpriteStack doesn't support skinning and this can lead to ugly gaps where moving parts of the model are touching. I did that for and it works pretty well.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @rezoner
What a pretty rock.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @rezoner
It's an icosphere by the way
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @rezoner
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Rendering a real sphere instead of voxels in is pretty dope.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
Odgovor korisniku/ci @PeterWR5
I have a plan for a great tool that will let you animate treads in spritestack. Try to be patient and leave it static for a while. I will really make it easy later.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 28. sij
This will make it into as a feature at some point. Not very polished example but it will allow for submerging stuff in water or disappear behind invisible surface. Model by
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io proslijedio/la je tweet
48x 24. sij
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io proslijedio/la je tweet
Mr. Henri Braga | Another V 26. sij
Odgovor korisniku/ci @ukhenrik
HMMM that wasn't like i imagined; let me render again... [...] Nice :) More like pixelart now... I love how the limited palletes look on her with lighting and dithering etc
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io proslijedio/la je tweet
Artem Brullov 27. sij
Hello Twitter! I am urgently looking for job offer. I am a pro pixel artist who can make environment assets, character design & animations, FX, icons, key arts, anything! My rate is 30 usd/hour Contact me: brullov.ad@gmail.com Or DM me Likes & RTs are very much appreciated 🙏
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 26. sij
Odgovor korisniku/ci @LLazaryev
It's just for the tweet. Had to somehow show that there is an unchanged x without providing a real equation that would overshadow the simplicity of the joke while x = x looks even more anxious.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 25. sij
Odgovor korisniku/ci @rezoner
You can probably guess my blendFuncSeparate routine.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 25. sij
My shader programming routine: x = x * 1.0; It doesn't work. x = -1.0 * x; It doesn't work. x = 1.0 - x; It doesn't work x = (x + 1.0) * 0.5; It doesn't work x = (x - 0.5) * 2.0; BOOM 👍
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 25. sij
Odgovor korisniku/ci @48pxl
I call it a 'mode' because when you are looking from top down angle the Z axis is locked while dragging stuff around.
Reply Retweet Označi sa "sviđa mi se"
Rezoner | spritestack.io 25. sij
Some extra cue if you are in vertical or horizontal mode in - the subtle background changes according to the camera angle. Voxel model by
Reply Retweet Označi sa "sviđa mi se"