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Reb Palacios
My creative vision as a user interface dev, in AAA games, includes accessibility options. I want more players to have the ability to love and enjoy the games we make πŸ’•
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Jonathan Fournier 30 Mar 19
Replying to @rebheartsyou
What kinds of options are you looking at for console games (if I may ask)? At my QA company, I researched and created documentation for how to test for accessibility in mobile games. Would love to expand that to AAA games.
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Reb Palacios 30 Mar 19
Replying to @JonFour
Many of us dream big when it comes to accessibility. But it depends on team culture, how early we started planning, scope and UI workload. All games though should be meeting the CVAA & recent European reqs. But also, more data we have the more we can push.
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Productive Citizen βœŒπŸΎπŸ’™πŸ™πŸΎπŸ‘ŠπŸΎ 30 Mar 19
You should definitely chat with for some ideas on how to execute that vision.
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Emilio G 31 Mar 19
Replying to @rebheartsyou
ZMI UX cabal, unite! i'm hoping that our platform tools can be a gateway to company-wide accessibility standards, or at least help start the discussion.
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Yann (Foucheur) #BlackLivesMatter 31 Mar 19
Do you involve them in the Dev? Through focus group ou playtest?
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Chilli Jewbacca 2 Apr 19
Replying to @rebheartsyou
We all loved and enjoyed Fallout 76, oh wait....
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