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Raph Levien 24. pro
Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: . Hopefully catnip for my followers who are really into 2D graphics and math.
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Raph Levien
I've generalized this to cubic Béziers, test page is up at . Question for 2d graphics Twitter: what's a good journal or conference to submit to? It feels like it's met the threshold for an academic paper.
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Constructive lawlessness 28. pro
Odgovor korisniku/ci @raphlinus @JCGT_announce
Definitely !!
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Raph Levien 28. pro
Odgovor korisniku/ci @TheEpsylon @JCGT_announce
Thanks, that looks perfect!
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Luke Hutchison 28. pro
Odgovor korisniku/ci @raphlinus
SIGGRAPH?
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Raph Levien 28. pro
Odgovor korisniku/ci @LH
Maybe, but that feels like it's shooting a little high.
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Nanjizal 30. pro
Odgovor korisniku/ci @raphlinus
Thanks will eventually get round to implementing here: But takes me awhile to absorb and I need to make it work with trilateral2, there is a bit more rebuilt locally but not much, trying to keep axis separate ( may allow z later ).
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