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@raphlinus | |||||
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I've generalized this to cubic Béziers, test page is up at levien.com/tmp/flatten.ht…. Question for 2d graphics Twitter: what's a good journal or conference to submit to? It feels like it's met the threshold for an academic paper.
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Raph Levien
@raphlinus
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24. pro |
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Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: raphlinus.github.io/graphics/curve… . Hopefully catnip for my followers who are really into 2D graphics and math.
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Constructive lawlessness
@TheEpsylon
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28. pro |
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Definitely @JCGT_announce !! jcgt.org
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Raph Levien
@raphlinus
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28. pro |
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Thanks, that looks perfect!
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Luke Hutchison
@LH
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28. pro |
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SIGGRAPH?
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Raph Levien
@raphlinus
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28. pro |
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Maybe, but that feels like it's shooting a little high.
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Nanjizal
@Nanjizal_net
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30. pro |
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Thanks will eventually get round to implementing here:
github.com/nanjizal/geom/…
But takes me awhile to absorb and I need to make it work with trilateral2, there is a bit more rebuilt locally but not much, trying to keep axis separate ( may allow z later ).
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