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Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us!
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somuchmonsters 8h
I added the pages for Ancient Apparition, Dark Willow, Jakiro, Oracle, Pangolier and Techies thanks to 's eagle eyes. If you working on sets for these guys the shader params are there now!
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Satoshi Arakawa 9h
Substance Painter has begun! still very much WIP. barely touched the helmet yet.
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FlippedNormals 9h
New Video! Learn how to improve your face sculpt in a few easy steps.
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Horacio Altuna Oct 14
Arthus Pilorget
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Spoopygon 21h
Here's my Domino sculpt! Thanks to for great feedback and D Dinno for the use of the concept. If I get the chance to actually render her later I will instead of just posting some screenshots :P
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Jeff Parrott 13h
Pretty inspiring seeing young Artists create pieces like this. Send along if you have any young aspiring Artists creating . We have a wall to fill up!
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Autodesk Maya 24h
What the hell does a gameplay animator do anyway?
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BlenderNation 13h
Earlier today: UVPackmaster new feature: detect all UV map issues with a single click [$]
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jesse turner 17h
Hey pals! come on by and check out some searing hot art tips and some super cool fan art! Right here: and hang with me! THE DRAWBARIAN!
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Spookity Bwlast 17h
Posted my first WIP of little samurai girl Tomoe for the Shogunate Artstation Challenge! Follow the submission progress at: Concept by Alessandro Pizzi
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Julia Acherontias 19h
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Invalid nick Oct 16
Some wips from a retro sci-fi inspired TF2 map I made a while ago, this is the spawn area, suppose to be some type of garage
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Ryan Griffin 18h
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ScansLibrary 22h
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Nacho Yagüe 17h
Some years ago I had the opportunity of (for a short time) helping defining the look of ubisoft toronto´s brand new game Starlink : Battle for atlas. . Here is concept art exploring some early ideas. Better res on
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Robert Yang 18h
submissions are now open for the Level Design Workshop day at GDC 2019! Submit proposals for 10, 25, or 55 minute talks about any aspect of level design for any game genre, indie or AAA or otherwise!... submit by Nov 2!
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perplamps Oct 16
buying a mocap setup was totally worth it
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80Level 19h
Dávid Kerekes talked about some of the technical advantages gave him while working on the virtual tracks for .
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Joey de Vries Oct 16
Day 2 of the challenge! Trying to block this shogun character , Concept done by the great Hua Lu
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Max Gittel Oct 16
New Shader: Aurora Borealis (northern lights)
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