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Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us!
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TKMV_Art 4h
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Jon Neimeister 5h
Looking back through my old work, I realized that over the past 5 years I've painted over 100 Smite cards. Here's (almost) all of them 😵
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Luiz Kruel 8h
Hey everyone, small update to Kuadro tonight. I've fixed an issue with the preferences not persisting and moved them from the registry to an external file, also added logging to try to trap more issues. Windows only (Mac is now unsupported) Enjoy!
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chinfongart @ phoenix fan fusion 8h
Some character exploration I did at work for the New User Experience. We were going for mass appeal. . Also thanks to .flushgarden and for concept art work and @chirsemornd for initial character modeling.
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Nick Ladd! 19h
I created a Gumroad tutorial last week! If you want a beginner-friendly crash course on how you can render/light HD Quill illustrations fast and free using the UE4 sequencer look no further!
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Laurent Delayen 11h
Want to work with the amazing Animation Engineering team at ? Want to work on and have your work be seen and played by millions of people? Please apply! I'm looking for interns to join the Animation Engineering team this fall!
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Heroes Never Die 11h
Keith Miron and Dan Reed share the details of development on the new Workshop feature, and some hints as to where it could be heading next.
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80 LEVEL 11h
Go grab this Ultimate Trim Generator for and shared by Justen Lazzaro. Free for non-commercial use:
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Selwyn Phillips 21h
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Angelo Tsiflas 16h
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RYZIN ART May 19
Little preview of some new gats..look at all that tape, it brings the interest!..🤔 more to come next week! 🎉🔫
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GameTextures.com 14h
This one seemed to sneak up on us! Get inspired and jump into the Legend of King Arthur Challenge
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Akira Saito 15h
Procedural Hard Surface Design With 一部は僕のミスで壊れているが法線復活。 3d-coatからFBXでSketchfabに送っていたのをOBJにしたら治った。前もこんな事あったなー。
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Gil Damoiseaux 19h
Experimenting the baking of fluid simulations local speed into 3D spritesheets and using them to influence GPU particles motion. This adds lots of details for the cost of one texture access per particle per frame.
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Unreal Engine 15h
Unreal Fest Europe 2019 presentations are now available online! Enjoy 30+ hours of talks and demos from Epic, technical partners, and developers focused on the needs of coders, artists, animators, designers, and producers -
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Kristin Stock May 20
Hey Internetpeople! I've made a Tutorial about Jelly Mesh Deformation in ! Check out the full Video -
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Marmoset 15h
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Polycount 15h
A snazzy trick for baking normals on some rounded objects like cylinders or butts.
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⚫️BelgianBoolean⚫️ 20h
KOM-44 Weapon Concepts Work for my personal IP about an alternate history Soviet union called the Kommissariat
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Noah Bradley 15h
Replying to @noahbradley
Enjoy absurd landscapes? Check out our huge reference pack of 1600 pictures right here: /shameless plug
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