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Polycount
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us!
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Vederant 54m
Those school assignments really taking me out of my comfort zone. Props everybody! You can see this crate in all of its glory here:
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ecoModsGames 5h
Replying to @ecoModsGames
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Łukasz Słowak 9h
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Polycount 15h
Rendering time is the best time! Get in there for some fresh baked eye pastries without all the tedious sculpting!
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Polycount 15h
The listing says modding experience is seen as a qualification... in case you were wondering.
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A Stygian Sump Nov 27
Made some more progress on Murgheal's texture, notably her outfit, today!
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Unreal Engine Dec 13
Want a chance to be featured in an upcoming Unreal Engine student sizzle reel? Find out how you can submit your student project for consideration here:
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Jon Neimeister Dec 7
Replying to @andreyu_art
Art tip #2 - how to paint gold! Requested by This is a very condensed explanation but should be helpful to get started. Keep the questions coming! 🧡
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NOAX Dec 17
Vulture for Star Citizen © 2018 Cloud Imperium Games Corporation and Cloud Imperium Games UK, Ltd.
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MACHINƎ 21h
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Magdalena Dec 17
Maya to Blender 2.8 (Maya Navigation) via
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Sebastian Gat Dec 16
Making tennogen with is serious work
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Emil Persson Dec 16
Wrong LOD rendered. Alpha test broken.
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welbot Dec 16
Noo-ni-noo-ni-new model is up! 3d Printable Typewriter Guy from Sesame St. Single file print, multipart print, and Fusion 360 Source file included!
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Andrea Orioli Dec 16
I'm so happy i managed to finish my entry for the organized by and in time. The original concept is Deep Sea Watcher by Noodle Li. 3D model viewer at this link
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Seiba3D Dec 16
My final entry for 's ! I have to call it done or I'll noodle on it forever. 🙃Original character Rivi and concept by ! Follow her! You can look at the 3d model on Sketchfab here -
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Carl Forrest Dec 16
When ur dad is a VFX artist
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Nikola Damjanov Dec 16
Replying to @damjanmx
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corentin baillot Dec 16
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Ernie Z Dec 16
Trying to figure out hair cards.. it's weird .
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