Twitter | Search | |
Sam @ Play Manifold Garden
Sam Blye | he/they | VFX Artist & Unity gamedev | shader ram | worked on , | illustrator | graphic designer | p by | ACAB BLM
14,706
Tweets
1,150
Following
4,019
Followers
Tweets
Sam @ Play Manifold Garden 9h
I used to have a bot that just ran faces through FaceApp filters over and over again until it stopped recognizing a face and would then turn them into horrifying looping videos. If y’all need some spooky content for your spooky season, dive through
Reply Retweet Like
Sam @ Play Manifold Garden 9h
Replying to @glaciereal
There’s also of course the appetite concern, it certainly affects my appetite all the way into the late evening (I tend to try eating a decent bit in the morning before it takes effect)
Reply Retweet Like
Sam @ Play Manifold Garden 9h
Replying to @glaciereal
I take vyvanse myself and damn does it help a lot. I do hear some people say they’d been on it before and thought it was too much, so it kinda varies.
Reply Retweet Like
Sam @ Play Manifold Garden 15h
Reply Retweet Like
Sam @ Play Manifold Garden 17h
Replying to @TheDrul
hell yeeeeeees, BoC is definitely an influence for the aesthetic I'm after with this thing.
Reply Retweet Like
Sam @ Play Manifold Garden 17h
Replying to @pawpawchan48
I feel like the joke has to be “Let It Go”
Reply Retweet Like
Sam @ Play Manifold Garden retweeted
Sam @ Play Manifold Garden Oct 24
Reply Retweet Like
Sam @ Play Manifold Garden Oct 25
Reply Retweet Like
Sam @ Play Manifold Garden Oct 25
Replying to @ompuco
wild effects* not artifacts pffft
Reply Retweet Like
Sam @ Play Manifold Garden Oct 25
Replying to @ompuco
ok last vid for now i swear got some really wild artifacts by applying the aperture/lens divergence on the rays using different seeds for previous frame and current frame (since it calculates a motion vector from the displaced offsets to recycle/displace old pixels)
Reply Retweet Like
Sam @ Play Manifold Garden Oct 25
Was feeling antsy and thought I'd start with writing the new raymarcher before pushing myself to draw some stuff. Managed to get reprojection working nicely too! Still no pathtracing stuff, but that'll come later. May also play around with datamosh effects later.
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
Replying to @VektroidLive
a classic
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
Replying to @ompuco
full stream of procedural content can be seen here! I might do another stream like this once I add more dynamic stuff to the program to make it more interesting, though I may make a new channel for it so I don’t spam people hoping to see my gamedev stuff
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
Replying to @ompuco
thanks to everyone who came and watched! sorry for not being around to respond to anything, I was super tired and thought it’d be cool to just let my computer do its thing while I was resting.
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
Reply Retweet Like
Sam @ Play Manifold Garden retweeted
Sam @ Play Manifold Garden Jul 11
Reply Retweet Like
Sam @ Play Manifold Garden retweeted
Sam @ Play Manifold Garden Jan 12
Reply Retweet Like
Sam @ Play Manifold Garden retweeted
Sam @ Play Manifold Garden 31 Jan 19
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
ooookay I think I’m gonna take a break from this ominous fractal renderer stuff and just draw cartoon anthro fellas for the next day or two d:
Reply Retweet Like
Sam @ Play Manifold Garden Oct 24
Don't forget ! He's responsible for a majority of the game's rendering tech! I mostly just worked on a large chunk of the visual effects (and the ending, ehehe)
Reply Retweet Like