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Olivia Ifrim 🦀
A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!
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Olivia Ifrim 🦀 2. velj
Odgovor korisniku/ci @oliviff
If you were learning rust or gamedev or both at the same time, what are the top 3 concepts that you'd like to see explained?
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naomijub.rs | наоми.clj 2. velj
Odgovor korisniku/ci @oliviff @rust_gamedev
Please! We need some good books on game dev with rust
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Olivia Ifrim 🦀 2. velj
Odgovor korisniku/ci @GirlGameDev @rust_gamedev
It started as an extended tutorial but I started explaining a lot of things so ended up turning into a book 😂
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Patata Cuántica 2. velj
Odgovor korisniku/ci @oliviff @rust_gamedev
I would buy the book and return to my childhood passion of game developing.
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Olivia Ifrim 🦀 2. velj
Odgovor korisniku/ci @QuanticPotat0 @rust_gamedev
Hehe it will be free for sure but glad to know you'd pay for it 😊 let me know if there's something specific you'd like to see covered 😁
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José Luis Ricón (Artir) 2. velj
Odgovor korisniku/ci @oliviff
Entity component system! At last I'll understand what it is, and how to have ownership play nice with such a thing. At least one prominent developer has said rust makes gamedev too cumbersome on rust relative to c++
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Olivia Ifrim 🦀 2. velj
Odgovor korisniku/ci @ArtirKel
Hah! I have lots of opinions. I think traditional gamedev architecture is difficult in Rust, you will be fighting the borrow checker a lot. ECS works like a charm though, haven't had a single ownership error that was because of ECS.
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Herbert "TheBracket" Wolverson 2. velj
Odgovor korisniku/ci @oliviff
"It might be turning into a book" - that's a common problem!
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Olivia Ifrim 🦀 2. velj
Odgovor korisniku/ci @herberticus
Honestly it was supposed to be a 3 part tutorial. Let me know if you have any tips about the book part though, I really like yours! 😁
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Ben Reynolds 3. velj
Odgovor korisniku/ci @oliviff
Is there a place I can signup for updates on this so I know when you make it publicly available?
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