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Morgan McGuire
@
morgan3d
Williams College and NVIDIA
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Research paper highlights by @CasualEffects
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1,247
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35
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4,464
Followers
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Morgan McGuire
@morgan3d
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Jul 15 |
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Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR
citeseerx.ist.psu.edu/viewdoc/downlo…
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Morgan McGuire
@morgan3d
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Jul 12 |
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Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.
microsoft.com/en-us/research… pic.twitter.com/zesQdJfkqp
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Morgan McGuire
@morgan3d
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Jul 12 |
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Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.
pdf.mmci.uni-saarland.de/projects/Sacca… pic.twitter.com/N4WYv1QFjz
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Morgan McGuire
@morgan3d
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Jul 10 |
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Major McGuire Computer Graphics Archive update!
40 high-quality, free 3D models for research in OBJ + PNG format
casual-effects.com/data/index.html pic.twitter.com/c5Nf8sW51t
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Michal Drobot
@MichalDrobot
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Jul 7 |
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with great pleasure : Rendering of COD: Infinite Warfare is finally online.
research.activision.com
And way more to come from us - soon!
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JCGT
@JCGT_announce
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Jun 14 |
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Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines. jcgt.org/published/0006… pic.twitter.com/DnXHFzmAoe
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Krzysztof Narkowicz
@knarkowicz
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May 26 |
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Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from (@Digital_Dragons 2017): knarkowicz.wordpress.com/publications/
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Morgan McGuire
@morgan3d
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May 27 |
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Physics Forests by Ladicky et al.
SIG/ASIA'15 paper: inf.ethz.ch/personal/ladic…
SIG'17 Machine Learning results:
youtube.com/watch?v=55rsJI… pic.twitter.com/ppkoN4Xu6Q
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Magnus Nordin
@magnord
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May 20 |
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One of the most important advances in deep reinforcement learning in recent times: pathak22.github.io/noreward-rl/
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Morgan McGuire
@morgan3d
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May 20 |
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Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.
youtube.com/watch?v=9Oo0Tl…
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Techcamel
@Techcamel
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May 18 |
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Live Now: Introducing Google Seurat with ILMxLAB #IO17
youtu.be/_rAHM70jfzo
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Morgan McGuire
@morgan3d
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May 17 |
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Koniaris et al, Real-time Rendering with Compressed Animated Light Fields, GI'2017 (Disney)
disneyresearch.com/publication/re…
youtube.com/watch?v=-Hc92m…
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Attila Áfra
@attila_afra
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May 17 |
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We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.: github.com/embree/embree/…
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Morgan McGuire
@morgan3d
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May 16 |
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4 diopter range in VR for Matsuda et al.'s SIGGRAPH'17 Focal Surface Displays
scontent.oculuscdn.com/v/t64.5771-25/… pic.twitter.com/ScFdFMLQPw
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Morgan McGuire
@morgan3d
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May 14 |
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Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA
regonline.com/registration/c…
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Christopher Batty
@topher_batty
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Apr 29 |
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Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here: youtube.com/watch?v=sy5dDJ…
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Alex J. Champandard
@alexjc
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Apr 23 |
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Probabilistic tile-based 2D map generator! redd.it/67479o Uses naive Bayes to model cell probabilities on expanding wave. #procgen pic.twitter.com/qeOVjxo4uG
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Morgan McGuire
@morgan3d
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Apr 10 |
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The "bottomless joystick" is a really flexible and practical haptic device for VR.
vimeo.com/194487081
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JCGT
@JCGT_announce
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Mar 30 |
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Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering jcgt.org/published/0006… pic.twitter.com/pjUOOTAabS
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Morgan
@CasualEffects
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Mar 18 |
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We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):
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