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Morgan McGuire
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Morgan McGuire Jul 15
Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR
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Morgan McGuire Jul 12
Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.
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Morgan McGuire Jul 12
Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.
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Morgan McGuire Jul 10
Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format
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Michal Drobot Jul 7
with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!
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JCGT Jun 14
Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.
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Krzysztof Narkowicz May 26
Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):
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Morgan McGuire May 27
Physics Forests by Ladicky et al. SIG/ASIA'15 paper: SIG'17 Machine Learning results:
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Magnus Nordin May 20
One of the most important advances in deep reinforcement learning in recent times:
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Morgan McGuire May 20
Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.
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Techcamel May 18
Live Now: Introducing Google Seurat with ILMxLAB
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Morgan McGuire May 17
Koniaris et al, Real-time Rendering with Compressed Animated Light Fields, GI'2017 (Disney)
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Attila Áfra May 17
We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:
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Morgan McGuire May 16
4 diopter range in VR for Matsuda et al.'s SIGGRAPH'17 Focal Surface Displays
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Morgan McGuire May 14
Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA
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Christopher Batty Apr 29
Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:
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Alex J. Champandard Apr 23
Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.
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Morgan McGuire Apr 10
The "bottomless joystick" is a really flexible and practical haptic device for VR.
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JCGT Mar 30
Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering
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Morgan Mar 18
We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):
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