Twitter | Search | |
Mike Mearls
I talked a few days back about changing up outdoor exploration, here’s my first stab at it. Quick draft, concept is that the key is to make regions more interesting. Here’s reference sheet for the Moon Hills for my Nentir Vale campaign.
Reply Retweet Like More
Mike Mearls Dec 27
Replying to @mikemearls
Things you’re not seeing - monster encounter table, map, other general notes for the area. People I might recruit for the campaign follow me on Twitter, so I can’t reveal everything!
Reply Retweet Like
Mike Mearls Dec 27
Replying to @mikemearls
Basic goal is to make getting somewhere feel interesting, and each region in the Vale come with a unique character. In my version, the minotaurs of Saruun Khel used a lot of planar magic, so each region is attuned to a different set of planes.
Reply Retweet Like
Mike Mearls Dec 27
Replying to @mikemearls
It also means that I can’t just throw in a random, mundane forest. Either history, strange magic, or the presence of a creature (dragon, angry treants, tribe of orcs with a thing for ice magic and taming and riding winter wolves) gives each region a distinct flavor.
Reply Retweet Like
Richard Whitters Dec 27
Replying to @mikemearls
This is quite keen... I like the quick reference utility of this. This small puppy picture is your reward.
Reply Retweet Like
Mike Mearls Dec 27
Replying to @WhittersRichard
Man if I knew this was what I was getting I would’ve banged this out weeks ago
Reply Retweet Like
Richard Whitters Dec 27
Replying to @mikemearls
You are looking at my final Pokemon stage
Reply Retweet Like
Papa Jake Dec 27
Replying to @mikemearls
I would REALLY like to use this type of stuff, specifically the terrain difficulties to give a region character, but I have a Ranger in the party with the revised Natural Explorer ability, so they can't get lost except by magical means, or slowed down. How do I implement this?
Reply Retweet Like
Liisa Lee Dec 27
Replying to @mikemearls
This is kind of my very favorite thing. Immersive environment, exploration, and rp interaction moment possibilities abound. <3
Reply Retweet Like
Lou Anders Dec 27
Replying to @mikemearls
Very very intriguing
Reply Retweet Like
Mike Mearls Dec 27
Replying to @PapaBirdJake
My philosophy is this - letting the party go where they want will likely get them in more trouble than could otherwise arrange for them. Let them find paths to weird, dangerous places - they will go there.
Reply Retweet Like
Papa Jake Dec 27
Replying to @mikemearls
Good advice. Thanks :)
Reply Retweet Like
Kelsey Johnston Dec 27
Ermahgerd, flerffy purtehto!
Reply Retweet Like
Richard Whitters Dec 27
Protecting the passenger side
Reply Retweet Like
Dave Aldridge Dec 28
Replying to @mikemearls
So this could be an alternative to hexcrawling? I’m intrigued...
Reply Retweet Like
Steven "Is there a God Of Just SOME Cats?" Lumpkin Dec 28
Replying to @mikemearls
interesting! what about journey length? Is a 2 day journey just has hard or complex as a 2 week journey?
Reply Retweet Like
Mike Mearls Dec 28
Replying to @Silent0siris
that region is about a one day march across - would require a new set of rolls per day for bigger areas
Reply Retweet Like
Steven "Is there a God Of Just SOME Cats?" Lumpkin Dec 28
Replying to @mikemearls
just my personal experience, but in west marches, rolls per day grew to feel pretty cumbersome! what i was drifting towards just as it ended was “roll at journey start to determine the shape of the journey story, based on a bunch of factors like length and course”
Reply Retweet Like
Alejo Silos Dec 28
Replying to @mikemearls
Looks promising! It is curious you work under the standard template even for a draft :)
Reply Retweet Like
Matt Hayles @ Calgary Expo Dec 28
Replying to @mikemearls
Do you use different fonts for headlines, graphs and tables?
Reply Retweet Like