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Mike Mearls
I talked a few days back about changing up outdoor exploration, here’s my first stab at it. Quick draft, concept is that the key is to make regions more interesting. Here’s reference sheet for the Moon Hills for my Nentir Vale campaign.
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Mike Mearls Dec 27
Replying to @mikemearls
Things you’re not seeing - monster encounter table, map, other general notes for the area. People I might recruit for the campaign follow me on Twitter, so I can’t reveal everything!
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Mike Mearls Dec 27
Replying to @mikemearls
Basic goal is to make getting somewhere feel interesting, and each region in the Vale come with a unique character. In my version, the minotaurs of Saruun Khel used a lot of planar magic, so each region is attuned to a different set of planes.
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Mike Mearls Dec 27
Replying to @mikemearls
It also means that I can’t just throw in a random, mundane forest. Either history, strange magic, or the presence of a creature (dragon, angry treants, tribe of orcs with a thing for ice magic and taming and riding winter wolves) gives each region a distinct flavor.
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Richard Whitters Dec 27
Replying to @mikemearls
This is quite keen... I like the quick reference utility of this. This small puppy picture is your reward.
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Mike Mearls Dec 27
Replying to @WhittersRichard
Man if I knew this was what I was getting I would’ve banged this out weeks ago
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Papa Jake Dec 27
Replying to @mikemearls
I would REALLY like to use this type of stuff, specifically the terrain difficulties to give a region character, but I have a Ranger in the party with the revised Natural Explorer ability, so they can't get lost except by magical means, or slowed down. How do I implement this?
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Mike Mearls Dec 27
Replying to @PapaBirdJake
My philosophy is this - letting the party go where they want will likely get them in more trouble than could otherwise arrange for them. Let them find paths to weird, dangerous places - they will go there.
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Steven “Respected Professional” Lumpkin Dec 28
Replying to @mikemearls
interesting! what about journey length? Is a 2 day journey just has hard or complex as a 2 week journey?
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Mike Mearls Dec 28
Replying to @Silent0siris
that region is about a one day march across - would require a new set of rolls per day for bigger areas
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Fraser Jan 1
Replying to @mikemearls
I like the navigation ideas. I'm curious as to your thoughts on when the players don't have a specific destination in mind and just go exploring in a certain area. How would you determine what they randomly stumble upon?
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Mike Mearls Jan 1
Replying to @DrDoctorman
I’d just track movement as normal with a hex map - I’ll probably write more about this in the new year. My set-up mixes some abstraction with typical hex movement
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Joe Bloch Jan 6
Replying to @mikemearls
Interesting! How would you integrate this with region-specific random encounter charts?
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Mike Mearls Jan 6
Replying to @JoeBloch
These regions are fairly small, about one day’s march across. The tables I built for them drew from the dungeons in that region and surrounding ones. Each has its own table.
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Mike Mearls Jan 6
Replying to @JoeBloch
In play, I roll % chance for an encounter, once per day and once per night, then roll on table if necessary.
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