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Matt Gemmell
Scottish author of action-thriller/paranormal novels. Husband to . 🏴󠁧󠁒󠁳󠁣󠁴󠁿πŸ‡ͺπŸ‡Ί
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Matt Gemmell 3h
Replying to @dejus
We look at games and think, hey, that looks just like the place up the road.
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Matt Gemmell 5h
Replying to @akrabat
Day made.
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Matt Gemmell 5h
Replying to @chrisdejabet
Validation!
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Matt Gemmell 6h
My wife Lauren went into a new yoga place to reschedule a class. Gave her name. Owner: Are you… married? L: Yes? O: Is your husband an author, and went to <high school> in Glasgow? L: YES! O: He and I sat together in English class! True! She looks just the same. Small world. 😊
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Matt Gemmell 6h
Replying to @nkdalrymple
Excellent!
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Matt Gemmell 6h
Replying to @derloos
All the time lately. πŸ˜•
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Matt Gemmell 7h
Best gift ever, from my brother-in-law . That's Whisky's actual face! πŸ˜πŸ’œ
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Matt Gemmell 10h
"Castle" Ewen, the fairy castle β€” not made by human hands. Fairy Glen, Skye. 🏴󠁧󠁒󠁳󠁣󠁴󠁿 (with fast-travel portal visible in foreground)
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Matt Gemmell 11h
Another quick reminder that I'm giving away a copy of Octopath Traveler to my European followers. Info below. I'll keep entries open throughout the weekend.
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Matt Gemmell 11h
Replying to @florianlionel
Oh yeah. The hype community on Reddit put that together months ago, and theorised about it last year. Inevitable.
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Matt Gemmell Jul 20
Replying to @hassanS
Bit of both. Shows the current and next turn order, but it also highlights the targeted enemy, and will preview any ordering-change consequences of the chosen attack too.
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Matt Gemmell Jul 20
Replying to @oscargong1995
It was actually the same duo of producers from the Bravely series, not engineers.
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Matt Gemmell Jul 20
Replying to @mattgemmell
Also, Matt, mate, shut it. It's been a hundred and forty tweets already. We get it.
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Matt Gemmell Jul 20
Replying to @mattgemmell
For a lot of people, that might sound like the worst type of game ever β€”Β and that's fine. I felt like that for most of my life so far. But Octopath's presentation, story, music, and friendly, discoverable combat system just pulled me in. Maybe you'd like it too? Β―\_(ツ)_/Β―
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Matt Gemmell Jul 20
Replying to @mattgemmell
Behind the scenes, it's all a big table of stats and values, some random numbers, various opposing strengths and weaknesses. From a gameplay perspective, you need constant thinking and planning, but with no rush. Battles are tough, fair, and can take 30 mins or more per fight.
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Matt Gemmell Jul 20
Replying to @mattgemmell
And that's to say nothing of the active and passive abilities that come from your character's class (warrior, hunter, cleric, etc), or the sub-job you've assigned to them. Some characters can bring extra temporary fighters onto the battlefield, or even capture enemies.
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Matt Gemmell Jul 20
Replying to @mattgemmell
Do you keep boost points to unleash devastating attacks once the enemy is broken? But you'll take damage until you reach that point. You might also need to spend turns on defending yourself (less damage, no attacking), healing, or replenishing magic.
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Matt Gemmell Jul 20
Replying to @mattgemmell
Say an enemy has three shield points and is vulnerable to staves (plural of staff!), swords, and ice magic. If only one of your party has some of that stuff, you need to carefully plan your battle. Hoard boost points to break the enemy in one turn later? Or chip away now?
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Matt Gemmell Jul 20
Replying to @mattgemmell
Boost points are awarded once per turn, and increase the strength of your attacks. You can use up to three at a time, at increasing potency. For weapon attacks, they multiply the number of blows landed. For elemental attacks, they increase damage.
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Matt Gemmell Jul 20
Replying to @mattgemmell
If you attack an enemy using something it's weak to, you'll knock off shield points. When its shield points reach zero, you've "broken" it, so it enters a weakened and stunned state: more vulnerable to attack, and temporarily unable to retaliate.
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