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Manveer aka King Curry Thunder Jan 11
I mean it’s too late for that. Games takes 4-5 years to make in many cases so by the time y’all realize that they moved away from what you love, the people internally moved on years earlier - like look at all the key people BioWare had lost in the past few years
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Manveer aka King Curry Thunder Jan 11
Replying to @manveerheir
And I don’t mean myself. I was not key people at BioWare and me leaving has no effect on the company. I mean David Gaider left, Mike Laidlaw left, Ray and Greg who FOUNDED the studio left, Casey Hudson left & only came back after they pushed out Aaryn Flynn.
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Manveer aka King Curry Thunder
There are reasons for these departures and I would sum it up as “EA eroded and corrupted the core culture of what made BioWare great to the point that people started leaving in droves”. That’s how pubs take away the core creative culture of great companies - EA is a succubus
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Manveer aka King Curry Thunder Jan 11
Replying to @manveerheir
So when you see Bungie leave Activision, understand that’s why I celebrate that. Because implicitly publicly traded publishers are TERRIBLE for creative entertainment because they maximize short term gains and follow trends instead of pushing the industry
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Jonathan Ore Jan 11
Replying to @manveerheir
I would add: games culture's language of talking about companies instead of creators means loyalty is built towards names and brands, while the people who actually made the things they love are long gone, invisible.
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maybeasteve, the good opinion haver Jan 11
Replying to @manveerheir
So idk if you can or want to answer this, but as a huge destiny fan I'm excited to see them leave but worried that they might be more financially limited now. How does something like this impact the creators financially?
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Chris Pepper Jan 11
Replying to @manveerheir
So basically, they boil down their IP's from "Creative Visions" to "Marketable Product" for the quick namesake buck?
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Manveer aka King Curry Thunder Jan 11
Replying to @manveerheir
I don’t know shit about the next Dragon Age game but I’ll bet $10k that EA is gonna make sure the next Dragon Age (&Mass Effect) are always online and have little to no traditional single player because always connected infinitely replayable games with microtrans are best for EA
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Manveer aka King Curry Thunder Jan 11
Replying to @manveerheir
Those can still be great, amazing games. Or they could turn out like Mass Effect: Andromeda when we were being told by leadership that we had to make a game with thousands of planets and Skyrim levels of game length even though it was obvious to many that was a bad move
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Sisi ✨💎✨ Jan 11
Replying to @manveerheir
I just wanted you to know that I really enjoyed Andromeda and that the combat was way more fun than the OT Thank you!!!!!
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J Corwin 🏴 Jan 11
Replying to @manveerheir
weren't they just advertising for a Franchise Technical Director position on Dragon Age, with the primary requirement being experience in multiplayer? that's a safe ass bet.
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Manveer aka King Curry Thunder Jan 11
Replying to @six6jiang
Haha well as the person who led the combat team, thank you
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Ennui Go Jan 11
Replying to @manveerheir
Yeah. TBH I think that's why I liked the closed feel of ME3 more than MEA from a combat standpoint. The closer camera angle and tighter confines made the combat feel more fast-paced but also more tactical as you couldn't really kite enemies.
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Ennui Go Jan 11
Replying to @manveerheir
That said I really liked the profile system and being encouraged to switch abilities on the fly. I hope that stays.
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Manveer aka King Curry Thunder Jan 11
Replying to @chrismpepper
correct. And there is a sweet spot in-between where you can make a marketable creative vision ( that's certainly my goal with my studio and new game) but I would argue EA, Activision, and their ilk push creatives further towards the quick buck side of things after acquisitions
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Manveer aka King Curry Thunder Jan 11
Replying to @Dragkonias
Yeah, and like the stuff I had to design with the gameplay team to handle close range combat vs. open world combat was a real challenge... they aren't even close to being the same problem space and are at odds with one another
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Chris Pepper Jan 11
Replying to @manveerheir
I'm glad you've got your own studio going. Keep things thoughtful and engaging instead of just pumping out IP shovelware
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Manveer aka King Curry Thunder Jan 11
Replying to @chrismpepper
ohhhhhh just you wait. And like I'm building an IP that can be very financially lucrative but I can do that differently because I'm not asking for $50M or more
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Chris Pepper Jan 11
Replying to @manveerheir
Nice! Looking forward to trying out the results!
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Jimothy Jan 11
In Bungies case we know they got a huge investment from NetEase last year and have been actively looking for investors, so I don't see them actually struggling too much. But I also think a lot of their future stability will bank on Destiny 3 selling well to keep investors.
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