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Eric Urban
Game Designer, Programmer, and Stop-Motion Animator. Previously animated on projects like ParaNorman and Robot Chicken. Founder of Lub Blub! He/Him
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Eric Urban 11 h
Odgovor korisniku/ci @dannyhengel
all in blender?
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Eric Urban 12 h
Odgovor korisniku/ci @dannyhengel
Haha thanks man. Just figuring it all out too. How are you doing it?
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Eric Urban 3. velj
Odgovor korisniku/ci @ArkPatrol
Just a need a mid-range graphics card. It's incredibly fast. You could program sound inputs/outputs, set parameters to dials, interact with live video, etc. Tons of possibilities.
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Eric Urban 3. velj
Odgovor korisniku/ci @NearNinth
get that upgraded soap
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Eric Urban 3. velj
Odgovor korisniku/ci @gscharoun
It depends on what you want to do. I'd start with the program. If you're most interested in real-time interactive work, the internet is bursting with tutorials for Unity/C#. If you're more interested in pre-rendered cinematic VFX, you might want to check out Houdini/Python.
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Eric Urban 3. velj
Odgovor korisniku/ci @gscharoun
learning unity is probably a good place to start! There are tons of tutorials that can ease you coding. Shaders are a bit of a different beast, but is a great resource. You can mess with code in the browser and instantly see how things change.
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Eric Urban 3. velj
Odgovor korisniku/ci @duncanfewkes
so cool to hear, thank you!
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Eric Urban 3. velj
Odgovor korisniku/ci @themeshpotato @psychobiotik
This is a decent tutorial to get started... But compute shader resources are few and far between so definitely recommend taking a compute workshop with if you can. Helped me immensely.
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Eric Urban 3. velj
Odgovor korisniku/ci @gscharoun
Do you have any coding experience? Some resources can get overwhelming, so "where to start" can change a bit :)
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Eric Urban 3. velj
More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.
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Eric Urban 1. velj
Odgovor korisniku/ci @thenicoleham @5m_crafts
Seriously, who keeps the toilet brush in front of the toilet?
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Eric Urban 1. velj
Odgovor korisniku/ci @bloodyquantum
“...except if you see Rajinder Joat. He’s a very gentle dentist.” Better?
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Eric Urban 1. velj
Odgovor korisniku/ci @bloodyquantum
Are you a dentist?
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Eric Urban 1. velj
Odgovor korisniku/ci @chetfaliszek
zeebeedeep!
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Eric Urban 31. sij
Odgovor korisniku/ci @iLkKke
Thanks! Using textures gives so much variation for free :)
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Eric Urban 31. sij
Odgovor korisniku/ci @SasaBudimir @stvulture
a quality trade!
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Eric Urban 31. sij
Odgovor korisniku/ci @Pandanym @gnodima
it is, but doesn't have to be. You can share data across multiple shaders if you want
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Eric Urban 31. sij
Odgovor korisniku/ci @stvulture @psychobiotik
you should get in on one of 's workshops!
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Eric Urban 31. sij
Odgovor korisniku/ci @gnodima
Thank you! It's all part of the compute shader. Mouse position is sent to the shader which modifies depth values for each pixel with a soft circle. Color changes depending on how deep the trench is. The particles look at the depth values to help stay within the trenches.
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Eric Urban 31. sij
Trenches and particle flows. All in real-time on the gpu!
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