|
@lorenschmidt | |||||
|
perspective matrix bug, with cube array pic.twitter.com/StS0ongPKS
|
||||||
|
||||||
|
Nouveau Dossier
@luoSetiguA
|
2. velj |
|
What are you using to implement this? I'm really curious
|
||
|
|
||
|
loren schmidt
@lorenschmidt
|
2. velj |
|
i'm writing a software renderer on top of SFML
|
||
|
|
||
|
pixelspook™
@pixelspook
|
2. velj |
|
I could be wrong, to me it looks like polygon clipping is occuring behind the camera focal point, and not the view plane.
|
||
|
|
||
|
loren schmidt
@lorenschmidt
|
2. velj |
|
yeah i don't have near plane clipping yet. that is my suspicion as well.
i also suspect there may be some kind of weird z-axis related thing happening. it seems like everything is squashed down to z = 0 (or very close) by applying the perspective matrix.
|
||
|
|
||
|
ᴵᴸᴷᵏᵉ
@iLkKke
|
3. velj |
|
Rename to space anomaly and 🚢
|
||
|
|
||
|
chris
@chriswearly
|
2. velj |
|
“feature”
|
||
|
|
||