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@lorenschmidt | |||||
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let's play what is wrong with my perspective matrix
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Max!
@xewlupus
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2. velj |
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I always forget you need to normalize homogeneous results -- <x/w, y/w, z/w, w/w> -- bc w can be nonunit after projection.
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loren schmidt
@lorenschmidt
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2. velj |
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yeah i am fuzzy on exactly what's happening in 4-space there, but i do have that step correct!
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Dave Griffiths (FoAM Kernow)
@nebogeo
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2. velj |
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the matrix with numbers in places no other matrix has them
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loren schmidt
@lorenschmidt
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2. velj |
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yeah seriously
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Tristam MacDonald
@0x21376B00
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2. velj |
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I play this game about once a week lately
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