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loren schmidt
let's play what is wrong with my perspective matrix
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Max! 2. velj
Odgovor korisniku/ci @lorenschmidt
I always forget you need to normalize homogeneous results -- <x/w, y/w, z/w, w/w> -- bc w can be nonunit after projection.
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loren schmidt 2. velj
Odgovor korisniku/ci @xewlupus
yeah i am fuzzy on exactly what's happening in 4-space there, but i do have that step correct!
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Dave Griffiths (FoAM Kernow) 2. velj
Odgovor korisniku/ci @lorenschmidt
the matrix with numbers in places no other matrix has them
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loren schmidt 2. velj
Odgovor korisniku/ci @nebogeo
yeah seriously
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Tristam MacDonald 2. velj
Odgovor korisniku/ci @lorenschmidt
I play this game about once a week lately
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