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Karl Fast
I work where human thinking collides with information, computation, our bodies, and the future.
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Karl Fast Sep 10
The real mistake is repeating it
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Karl Fast Sep 7
A critical design lesson learned through deep experience: "the job of design is to manage and reduce risk, not introduce it." From who has a long history as a UX designer, coach, and mentor
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Karl Fast Aug 31
Replying to @peterme @AdaptivePath
The strength of evolution happening in-house is that it can align with needs of organizations. Good for org, but also good for design? It can also be a limiter. Imagine how science would be limited if it only happened inside corporate R&D, never in universities or other externals
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Karl Fast Aug 31
Replying to @peterme @AdaptivePath
That part of the piece isn't as clear as I'd like. I agree that there is a lot of important evolution in-house. It's subject to different evolutionary pressures. External agents work on different pressures. It's the diversity, and we have more than ever. Thank goodness.
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Karl Fast Aug 31
Replying to @peterme @AdaptivePath
I had not made that specific connection, but looking at the book on my shelf, read years ago, I would agree the sentiment is directionally similar. It was a prescient book predicated on the assumption that organizations would embrace UX, which they have.
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Karl Fast Aug 30
Replying to @brownorama
Information architect sounds more impressive, but information therapist is closer to reality
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Karl Fast Aug 30
Most of the people I know and work with, well, that's what they do: work with designers who are not decorators. That is a useful yet narrow part of the design skillset. Many of the books from are useful here.
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Karl Fast Aug 29
Replying to @kingofrob @hpdailyrant
You have lots to say. I look forward to a thorough rebuttal. That's how ideas of all kinds get better in my experience. At the very least I appreciate you taking the time to read and respond.
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Karl Fast Aug 29
Replying to @anirudhbb @aditgupta
It may seem obvious now but for decades even the greatest of design schools sought to teach great design as something independent of the organizational context. A lot of places still teach design from that perspective. Thanks for reading.
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Karl Fast Aug 29
Replying to @anirudhbb @aditgupta
Agreed though I would add this hasn't always been widely understood or agreed upon. To rephrase slightly, design happens in a context. Evaluating its quality is dependent on that context. And the context is altered when organizations, not just for-profit business, embrace UX.
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Karl Fast Aug 29
thanks. will investigate.
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Karl Fast Aug 29
Replying to @jjg
As you and I know, the UX world has changed enormously since we started in this biz and I felt it was worth articulating this change into a frame for thinking forward.
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Karl Fast Aug 29
Replying to @aditgupta @anirudhbb
Agreed: it's a corollary (of a sort). What I'm poking away is the false belief that design quality can be assessed independent of factors such as user needs, organizational mission, product-market-fit, etc. The "great design is universally great" belief is surprisingly common.
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Karl Fast Aug 28
“The fundamental job of design is not great design” by
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Karl Fast retweeted
Sean (肖恩) Larkin Jun 12
(Ive never been able to say this yet) 🙋Well Actually!🙋 All of Office 365 is (almost finished) being completely rewritten in this little scripting language called . And Skype And Microsoft Teams And And all of Debug Protocol (instead of C++) nbd
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Karl Fast Jun 2
Replying to @cwodtke
As for Kent State, that is a long story rooted in the origins of the program, how it evolved, and academic bureaucracy. In effect, it is three separate programs: health informatics, knowledge management, and user experience (which approaches UX from an information perspective)
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Karl Fast Jun 2
Replying to @cwodtke
Three brief reactions. 1) Every field struggles to define core concepts. Matter, time, life, information, culture. There are no agreed definitions for any of them. 2) Diversity is to be promoted, not standardized away 3) Overestimates conformity and concenus in other disciplines
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Karl Fast May 29
the options are enormous these days. Some suggestions include Kingdomino, Azul, Ticket to Ride, Machi Koro, Forbidden Desert, Karuba, Linko (aka Abluxxen), Barenpark, Pandemic.
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Karl Fast May 19
I would read "The Design of Everyday Things" for 3 reasons. The principles remain relevant 30+ years later. It is deeply relevant to digital design, yet is mostly about physical objects. It's about seeing the world as something that can be changed and how to affect that change.
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Karl Fast Apr 5
Replying to @iamstephenliu
It applies any time we design technologies to amplif, extend, or augment our bodies and brains. So, everything.
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