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@kanoukyouko | |||||
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16 frames --> 128 frames
たとえドット絵でも、綺麗にフレーム補間してくれる(8倍て!)。AI怖い。 pic.twitter.com/1EbhIyyJDo
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TwinRuin - on show at northern games showcase
@Alcolepone
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16 時間 |
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are there others? would it work with video from 3rd Strike? pic.twitter.com/ZVHtx0iX8Z
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abc
@kanoukyouko
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15 時間 |
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This is the best frame-interpolation video I've ever made.
3rd Strike has many frames, so even if frames are interpolated, they should look almost the same...maybe.
twitter.com/kanoukyouko/st…
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Glem Walker
@GlemWalker
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14 時間 |
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Ok, now do it with this one pic.twitter.com/sesXCoLyrB
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control of the net
@netctrl_
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13 時間 |
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no sir no thank you nope nope its already smooth enough thank you very much
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Milton J. Allemand, III
@mjallemand
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16 時間 |
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It's too smooth. It's got that early-2000s motion-tweened flash look. Either draw in proper frames or don't bother. pic.twitter.com/BXjh1WRjx9
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Milton J. Allemand, III
@mjallemand
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16 時間 |
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Don't get me wrong, it's neat tech, but it'll never replace a properly animated sprite.
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RafaKnight 🇧🇷
@Rafaknight_rk
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10 時間 |
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I don't get why there are so many people complaining about it.
The fact that a tool can do that even with artifacts is already really cool and interesting. It can help sprite-artists a lot to speed up + smooth out their animation work by having it as a base/reference point.
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RaitoADV
@LightSoulEX
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8 時間 |
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People are complaining because:
A) Looks artificial as hell.
B) It doesn't respect the original pixel size (or aspect ratio) of the original sprite.
C) Smooth animation =/= good animation.
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🦇 The doll goes crunch 🎃
@MallowyGoodness
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16 時間 |
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Impurities? pic.twitter.com/QKGrWiyFC9
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Croc'A'Bit 🐊🐤🐇
@Roan_Horse
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16 時間 |
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I think that's twitter
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