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Jasper
it's a dAmN cOld NiGhT tryin 2 figure out this life | Runs | Icon by
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Jasper 4 h
Odgovor korisniku/ci @vtvrvxiv
I can't honestly say, but a giant thing you see when first booting up the game was probably a reason. It also gives them some flexibility in how they animate the flare.
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Jasper 4 h
Odgovor korisniku/ci @b0tster
indeed they are. On my list of things to put into noclip.
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Jasper 4 h
Odgovor korisniku/ci @oleivarrudi
Yeah, that's on my list of things to implement in noclip. I have roughly have of the "kankyo" effects done.
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Jasper 4 h
The first thing you see upon booting up The Wind Waker is a sunny sky, with a distinctive cartoony "lens flare". To get this looking as good as possible, it's actually not a texture, but a dynamic vector shape generated by the engine with some math!
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Jasper proslijedio/la je tweet
Peter Fedak 17 h
I Have no Arms, and I must T-Pose
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Jasper 22 h
Odgovor korisniku/ci @delroth_
WebGPU is a nice idea, but eternally stalled on a war that will never end between Apple and literally everyone else about whether to use SPIR-V for shaders, or some bonghits Apple randomly came up with. It's two and a half years behind schedule.
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Jasper 22 h
Odgovor korisniku/ci @delroth_
also browser and ANGLE bugs abound, including a weird WebGL2 spec ambiguity about texture completeness of depth textures. Basically, I'm using tons of stuff people don't normally use in "normal GL". See the full insanity here:
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Jasper 22 h
Odgovor korisniku/ci @delroth_
bingo. GLES says glReadPixels doesn't work on GL_DEPTH_COMPONENT... but it has depth textures, but those don't support MSAA. So it requires a full screen resolve, and then a blit from depth texture to color texture. But 32F isn't color renderable, requires a cast to U32 also.
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Jasper 23 h
This effect from my video on Wind Waker where the sun can hide behind objects is now live on noclip. It was surprisingly tricky to get working in WebGL. Anybody want to take a stab at guessing what's going on, and why it was so difficult?
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Jasper 1. velj
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Jasper 1. velj
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Jasper 31. sij
Odgovor korisniku/ci @Lady_Ada_King
Here's my interpretation of d_a_sea (the relevant actor). The two big tricks are the displacement map on the waves themselves ("b_wyurayura_tex1.bti"), and the fade-out at the edges, originally done with a mipmap. The two waves have different LOD biases too (dark fades out first)
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Jasper 31. sij
Odgovor korisniku/ci @Lady_Ada_King
Heh, fun coincidence! Since I just reversed engineered the actor for Wind Waker's sea yesterday, would you like some tips about what I learned?
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Peter Fedak 30. sij
Thanks to some (literal) pointers from , Pokemon Snap is now up on ! (under experimental, for now)
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Jasper 29. sij
never would have guessed
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Jasper 28. sij
Odgovor korisniku/ci @JasperRLZ
if you are genuinely confused by something, just ask; it can be cleared up in a few minutes, if you accept that people might sometimes use terms differently. the ambiguity of language is not a bug, but a superpower. let it both shape who you are, and who you are with it. 4/4
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Jasper 28. sij
Odgovor korisniku/ci @JasperRLZ
if you sit down to rigorously define 'cel shading', i can find a counter-example that's "wrong". it's a rough, vague concept to everybody but we all agree on it??? no two games do cel shading the same way. replying "that's not thing" is tiring and nobody likes reading it. 3/4
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Jasper 28. sij
Odgovor korisniku/ci @JasperRLZ
all arguments on the internet devolve into word definitions at some point, because people have differences stemming from their culture and society and life. context matters. it's no coincidence wikipedia ends in philosophy, whose stereotype is 'what even IS life, maaan' 2/4
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Jasper 28. sij
ok, here's the take nobody asked for: of the 55 reddit comments on my video, only 1 talked even remotely about the video. the rest are all arguing over the definition of 'cel shading', and which game 'defined' it. but, here's the thing: i don't care, and neither should you. 1/4
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Jasper 28. sij
Odgovor korisniku/ci @vtvrvxiv
it's not just you, don't delete your comment. i have a rant about this coming shortly.
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