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Jason Webb
@
jasonwebb
Minneapolis, MN
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Creative coder focused on digital morphogenesis using code and digital fabrication. Developer Advocate at @Accessible_360.
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1.286
Tweetovi
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680
Pratim
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991
Osobe koje vas prate
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Jason Webb
@jasonwebb
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19 h |
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Continuous tube mesh + realistic materials. Growing this is real-time is turning out to be a pretty significant challenge, but I have a couple ideas for workarounds. #creativeCoding #unity3D #madeWithUnity pic.twitter.com/cwOJJr8oZP
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Jason Webb
@jasonwebb
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28. sij |
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There is something awesome hidden inside this chaos - do you see it? The tube mesh rendering process isn't quite working, but I'll get something figured out soon. pic.twitter.com/jfDTy0Oa3Z
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Jason Webb
@jasonwebb
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27. sij |
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While I'm over here spending months wrangling math and algos and performance optimizations, nature is just casually doing stuff like this like NBD. Nice flex, nature. pic.twitter.com/pH1ifHLzsl
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Jason Webb
@jasonwebb
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27. sij |
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We have tubes, people! Figured out the data wrangling issue, now I need to focus on performance optimizations. This gets sloooow fast and begins to break too soon. Then again, I'm doing nearly everything the "dumb" way at the moment, so lots of room to improve. pic.twitter.com/Kup50qfXZg
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Jason Webb
@jasonwebb
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26. sij |
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Ugh, recursion. I need to turn this vein network (represented as doubly linked list of nodes) into a flatter array of branches (array of arrays of XYZ coords) in order to generate tube meshes. Anyone have any tips? pic.twitter.com/XAEcyH2x9D
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Jason Webb
@jasonwebb
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19. sij |
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Ported the vein generation algo to 3D in Unity, and boy is it fast! Looking forward to doing some rad stuff with this, including a #VR experience soon :)
#creativeCoding #unity3D, #madeWithUnity pic.twitter.com/eb0aAUtpdN
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Michael Fogleman
@FogleBird
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10. sij |
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I did it... 3D DLA with 1 billion particles.
My ray tracer is unable to render the whole thing on my current machine.
So this 100-frame video shows 10M particles per frame, in the order that they appeared. (Each frame is only rendering the outermost "surface") More viz to come! pic.twitter.com/CbcvGTQAZG
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Jason Webb
@jasonwebb
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6. sij |
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Jason Webb
@jasonwebb
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6. sij |
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New specimen in the collection - a glass sea sponge! Also known as a Venus flower basket, this creature produces an intricate network of woven glass fibers that has 100x the yield strength of aluminum! Nature is still the best generative artist I know🤣 pic.twitter.com/3DsfaGFfpq
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Jason Webb
@jasonwebb
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5. sij |
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Points arranged using the awesome "weighted Voronoi stippling" technique described by Adrian Secord, via @EMSL's #StippleGen app. github.com/evil-mad/stipp…
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Jason Webb
@jasonwebb
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5. sij |
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From whence it came.
#creativeCoding #javascript #generativeArt #codeArt #visualArt #motionGraphics pic.twitter.com/IHvIXXnvNU
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Jason Webb
@jasonwebb
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4. sij |
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Also note that Shapeoko and X-Carve use non-standard bed sizes (for US users, at least), so you can't just plop down standard sheets + slabs from the lumber yard and start cutting right away. If production is a goal, think about what else you need in your shop too!
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Jason Webb
@jasonwebb
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4. sij |
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+1 to @avidcnc (formerly CNC Router Parts), if your budget is ~$6-10k. Epic build quality, great support, very good value for the cost. In the <$3k / hobbyist market look at X-Carve and Shapeoko. Everything else lacks decent support + community, if that's important to you.
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Jason Webb
@jasonwebb
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3. sij |
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Have you ever wished you could paint using veins? Well, now you can! jasonwebb.github.io/2d-space-colon…
#creativeCoding #javascript #generativeArt #codeArt #visualArt #motionGraphics pic.twitter.com/mwTrM8gYbI
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Jason Webb
@jasonwebb
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29. pro |
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Whipped up a simple docpage for the leaf venation / space colonization series, available here: jasonwebb.github.io/2d-space-colon…
Stay tuned for an in-depth Medium article, and read through the project's README on Github for more details until then! pic.twitter.com/eYsmxyrifa
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Jason Webb
@jasonwebb
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28. pro |
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Now that the core code is more or less complete, would you still be interested in making a fun UI for it? Feel free to send me a DM to chat!
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Jason Webb
@jasonwebb
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28. pro |
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Marginal growth, now with proper adaptive subdivision. Pretty sure this makes the code base feature-complete now, so its time for code cleanup + documentation + creative applications!
#creativeCoding #javascript #generativeArt #visualArt #motionGraphics #codeArt pic.twitter.com/XVEhjTsDZ7
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Jason Webb
@jasonwebb
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21. pro |
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So jelly :D How do you handle the laser cutter exhaust? Is the red box to the left of it a filter of some kind?
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Jason Webb
@jasonwebb
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21. pro |
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It wasn't until seeing the algo in action that I realized I took the wrong approach. New nodes shouldn't be squeezed in from one end (which makes them all "march"). Instead, I need to insert them into the spaces that open up ("adaptive subdivision").
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Jason Webb
@jasonwebb
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21. pro |
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Marginal growth with leaf-shaped envelope. pic.twitter.com/8ZYOEIopCb
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