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Jason Cross
I write stuff and make videos for Macworld. Opinions here are entirely my own. If you need to reach me re: my job, mail me at jcross at macworld.
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Jason Cross 5m
It is not possible for me to love there any more than I do. Twitter needs a super like button.
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Jason Cross retweeted
Nathan W. Pyle 8h
Replying to @nathanwpyle
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Jason Cross 36m
Replying to @JasonCross00
It also underscores the importance of us taking data privacy and security seriously. When companies gather and store our data and make it available (directly or through APIs) they may have commercial gain in mind, but they are used for FAR more nefarious purposes.
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Jason Cross 36m
This is a great thread. Worth reading in full and sharing.
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Jason Cross 2h
Replying to @JasonCross00
When you're actually PLAYING the part where you don't just talk to people to get quests, it's loads of fun, and even quite compulsive in that Diablo loot chase sorta way.
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Jason Cross 2h
Replying to @JasonCross00
Not to mention the absolute mountain of "world building" that happens entirely within thousands of words of codex entries and emails and other "read the game in your menu!" things.
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Jason Cross 2h
Replying to @JasonCross00
area into something it's not. It's a mandatory and significant chunk of the game stuck in a decade-old design. Signpost NPCs. Backstory monologues broken up into six pieces so you can continue multiple missions. Meaningless dialogue choices.
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Jason Cross 2h
Replying to @JasonCross00
>> beautiful garbage to experience it. It's one of those live service games, so of course it needs tons of endgame content. But more than that, it needs big quality of life improvements. Even if it gets all that, there's no way they're going to patch the whole Ft. Tarsis >>
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Jason Cross 2h
I don't review games anymore, but now that I'm at the "endgame" of Anthem and the day 1 patch and out and I've put a really solid number of hours in, I feel like I could score it. I'd give it 3/5 stars. There's a fun core there, but you have to wade through boring, confusing>
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Jason Cross 12h
Replying to @CordovaBayBurke
Definitely, things like Mail would benefit a ton from multiple windows. I'd hate a Mac client that didn't allow that. But for those apps, devs would probably not use UIKit (assuming it didn't add multi-window on mac).
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Jason Cross 12h
Replying to @CordovaBayBurke
It's definitely not easy, but I guess that's why it's a multi-year project. There's no reason why UIKit couldn't make different features available on different platforms. It already does with iPad vs iPhone.
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Jason Cross 12h
Replying to @JasonCross00
Anyway, foundation here is great, and I'm having lots of fun in spite of the problems, but the game needs about 2-3 more "big" patches devoted to clarity, quality of life, and smoothing out rough edges. (Beyond any issues with depth of content.)
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Jason Cross 12h
Replying to @JasonCross00
8. Menu animations are slow, and their design is a really bad use of space. They're pretty (like the rest of the game), but have an excess of needless animation, poor response times, etc. Should be 10x snappier.
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Jason Cross 12h
Replying to @JasonCross00
7. It's 2019. Why do you want me to *read emails* in a menu in my action looter-shooter game? Why does that even EXIST? I feel bad for the people who worked so hard writing all of that.
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Jason Cross 12h
Replying to @JasonCross00
5. Endgame thing, but don't make me walk all the way to that mural to check progress on that one quest/challenge. You know the one. 6. SO many topics/tools/techniques/terms are unexplained, or hidden deep in a text menu somewhere.
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Jason Cross 12h
Replying to @JasonCross00
always show total stats so we can see how they change as we swap gear---SO many fundamental rules are broken here, but all of them fixable without too much trouble. 4. Also, the RNG needs help - you can get something really rare that has a random stat which does nothing.
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Jason Cross 12h
Replying to @JasonCross00
3. Item descriptions in the forge need a big rework. Bonuses are unclear, use different terms for the same things, don't show total overall stats, etc. One should never use an icon without an key visible, never refer to a stat without showing its current (and/or buffed) value,
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Jason Cross 12h
Replying to @JasonCross00
1. Make the spawn area in Ft Tarsis right next to the Javelin/Forge/shops. 2. Let me get in my javelin without waiting for it to rotate around. Hell, let me start missions/strongholds/etc without having to walk over to it at all!
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Jason Cross 12h
Replying to @JasonCross00
That's a meta structure issue that is not easily fixed, but there are tons of comparatively easy fixes would help things a LOT. I'll list suggestions here in hopes that the devs see them.
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Jason Cross 12h
Replying to @JasonCross00
> full of meaningless A/B choices with "signpost NPCs" in order to move the game along. They could have eliminated Ft Tarsis as a "walkable" location and just made it a pretty map you click on to play cutscenes, and it would have been better. And that's a problem.
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