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ISPR Presence
ISPR is the International Society for Presence Research, an academic organization for the study of (tele)presence.
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ISPR Presence 3h
Call: Transhumanism – Special issue of the Journal Scientia et Fides
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ISPR Presence 4h
First-person report: Why VR is a game-changer for my meditation practice
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ISPR Presence Aug 15
Call: Pedagogy in Virtual Worlds – Ten Year Perspective issue of Journal of Virtual Worlds Research
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ISPR Presence Aug 15
VR and presence help caregivers, family members understand what it’s like to have Alzheimer’s
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ISPR Presence Aug 14
Call: AISB 2019: Artificial Intelligence, Imagination and Invention
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ISPR Presence Aug 14
VR takes University of Auckland property students new places
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ISPR Presence Aug 13
Call: Press Start special issue on Walking Simulators
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ISPR Presence Aug 13
Blippar brings its AR navigation capabilities (and presence) indoors
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ISPR Presence Aug 10
Call: DiGRA Nordic 2018 – “Subversion, Transgression, and Controversy in Play”
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ISPR Presence Aug 10
Trump and presence: Transmedia story-telling that lets supporters participate in alternative reality
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ISPR Presence Aug 9
Call: “Bodies of Design: Somaesthetics Perspectives on Technology” Conference
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ISPR Presence Aug 9
Apple patent would add augmented reality to car windshields
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ISPR Presence Aug 8
Call: The International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT
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ISPR Presence Aug 8
Lufthansa tests “VR Moving Map” experience on the way to Dubai
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ISPR Presence Aug 7
Call: Inaugural issue of Journal of Games, Self, and Society
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ISPR Presence Aug 7
Japanese students produce virtual reality experience of Hiroshima
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ISPR Presence Aug 6
Call: ICIDM 2018 – 5th International Conference on Interactive Digital Media
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ISPR Presence Aug 6
Can you be present in two places at once? Microsoft adds Mixed Reality Flashlight to VR
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ISPR Presence Aug 3
Call: Interactive Storytelling with Multimodal Interfaces – Special issue of MTI
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ISPR Presence Aug 3
Psychology professor Paul MacNeilage developing underwater VR and measure for VR sickness sensitivity
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