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@iquilezles | |||||
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New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think:
youtube.com/watch?v=PMltMd…
I hope you enjoy it! pic.twitter.com/OgTVwpp1SY
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Yuwen Wu
@atyuwen
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9. sij |
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Great video and I'm very glad to have been a proud patron of it.
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inigo quilez
@iquilezles
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9. sij |
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Thanks so much Yuwen Wu!
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I. Yosun Chang
@Yosun
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9. sij |
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... overproduced baby math tutorials.
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Ben Morse
@Benathon
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9. sij |
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Damn big shade
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Cynicat
@CynicatPro
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9. sij |
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As an educator, this is incredibly well done! You managed to cover the derivation, optimization, visualization, and internalizing the core concepts behind it + generalized the implementation to other primitives in 7 minutes. That is impressive af. 0_0
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Max
@maxharris9
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9. sij |
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That was wonderful! Thanks for Shadertoy and everything else you're doing, and for just being generally awesome!
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Pierre LaFayette
@03lafaye
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9. sij |
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You're getting better at this YouTube thing!
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Jacopo Bertolotti
@j_bertolotti
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9. sij |
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I am obviously not part of the target audience, but I find interesting that anyone able to manipulate scalar products will need help with calculating the euclidean distance from a segment 🙂
Apart from that: I wish I was able to make explicative videos like this. Well done!
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Jaye Lee
@lidongjies
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9. sij |
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Amezing! 👍
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Rodol Phito
@rivalrebelsgame
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9. sij |
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Great stuff! The 3d tracking is perfect, and you explain it all very nicely 😄
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