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Ian Hamilton
Accessibility specialist, helping studios avoid excluding gamers with disabilities. Always happy to chat - DMs are open, if you prefer email i_h@hotmail.com
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Ian Hamilton retweeted
MSFT Accessibility Feb 19
. is proud to host the 3rd annual Gaming and Disability Networking Reception at the 2020 Game Developer's Conference! Join us as we celebrate developers with disabilities, visible and invisible, across the gaming industry:
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Ian Hamilton 6h
All of these things can have accessibility benefit, and can be either default by design or optional
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Ian Hamilton retweeted
DICE 22h
Join us tomorrow to celebrate our love for Games, helping to raise funds for and the life changing work that's done by
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Ian Hamilton 15h
Also I love Fortnite's ongoing commitment to upping their accessibility game
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Ian Hamilton 15h
Replying to @Ewok
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Ian Hamilton retweeted
Ben Taels 16h
Have you seen the updated subtitle options in ? (Credit to as the badass that did the work)
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Ian Hamilton 15h
This is awesome 😁😁😁 Seriously all if you aren't thinking about this stuff you're going to be in trouble, the amount of devs implementing configurable subtitle presentation means consumer expectations are shifting quickly. See here
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Ian Hamilton retweeted
James Berg 16h
GameDev! Accessibilibuddies! (SorryNotSorry ) Join our DICE Stockholm devs on tomorrow to celebrate & , and have a good time :)
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Ian Hamilton retweeted
Cherry Thompson 🧬 [GDC Prep] 20h
Hi Friends! Big News I’m happy to finally share 👋 I’m moving to Montréal!! I’ve accepted a permanent full time position as the new Accessibility Project Manager at alongside [Partners in crime! Can’t wait 😎]
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Ian Hamilton 22h
Replying to @Ninja
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Ian Hamilton retweeted
Erin 🔜 Midgar 23h
If you're at GDC this year, Ian has spent the time making it easier for you to know what will have focus on accessibility there. Check it out 👇
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Ian Hamilton retweeted
Ian Hamilton Feb 19
Cheat-sheet for all the nice accessibility things happening at at GDC -
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Ian Hamilton retweeted
Emma Pratt Richens Feb 20
Replying to @ianhamilton_
Nice to see be significantly part of the main event.
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Ian Hamilton retweeted
Steve Saylor - BLIND GAMER Feb 19
I have quite a few thoughts on 's after playing the Beta this weekend! They put a lot of effort into their options and it shows! Check out my first impressions and a look at the settings menu in this video here:
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Ian Hamilton Feb 19
Replying to @gregbuchanan
We're too early in development to think about accessibility
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Ian Hamilton Feb 19
Also on an unrelated note -
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Ian Hamilton Feb 19
I'm under NDA with you if you want to DM about it
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Ian Hamilton Feb 19
You aren't held back by varying availability of platform level solutions either - some other games have just included an existing speech to text system within the game as a robust cross platform way to meet CVAA requirements, TTS is lightweight
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Ian Hamilton Feb 19
I've seen a fair bit of chat about MK specifically, general conclusion was that for character select recorded audio was great, but general menu navigation should by synthesised. Which then solves all the practical issues about how much can voiced and how it can be maintained.
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Ian Hamilton Feb 19
...stuck with having to listen to it all, you can't just quickly skim to the bit you want. So while the assumption that it would be desirable to keep everything in line with game aesthetics is understandable, it doesn't actually fit with what the audio is there for.
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