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IOO⠛
@
hundredrabbits
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Rabbits @neauoire and @rekkabell are creating free & open-source software aboard a sailboat.
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2.851
Tweetovi
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4
Pratim
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6.027
Osobe koje vas prate
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IOO⠛
@hundredrabbits
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5 h |
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Such a cool idea! Looks like a lot of fun to mess around with, I might give it a shot tomorrow :) Glad to hear Orca inspired you to make this.
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Devine Lu Linvega
@neauoire
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16 h |
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Animated @RekkaBell's polycat OC in 6502 assembly and made a little vignette NES rom. Download and source in the link below.
github.com/rekkabell/poly… pic.twitter.com/yZSJ5DxEJj
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IOO⠛
@hundredrabbits
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17 h |
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Sailing @GretaThunberg Across the North Atlantic Ocean!
youtube.com/watch?v=frZI85…
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Ivan Reese
@spiralganglion
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4. velj |
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The Future of Coding Podcast is back, featuring our first interview of 2020 — Devine Lu Linvega (@neauoire)
We talked for over 3 hours, so this is going to be a 2-parter. Today it's context: philosophy, toolmaking, low-power computing. Next time: Orca.
futureofcoding.org/episodes/044
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IOO⠛
@hundredrabbits
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4. velj |
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Not really, we had a really tough time finding homebrew nes games that weren't about killing stuff. But if you like our aesthetics and are in a bit of a retro mood, give Head Over Heels a shot, I'm sure you'll like.
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IOO⠛
@hundredrabbits
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3. velj |
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Right click-drag, in the nametable editor to select and export a section of the nametable data. pic.twitter.com/ksJ7RFRwAk
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IOO⠛
@hundredrabbits
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3. velj |
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We will soon, we're in the process of porting Donsol to the famicom!
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🍑⁶⁶⁶
@necrocheesecake
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2. velj |
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2020: 8Gb of disk space is not enough to compile a sodding web browser.
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IOO⠛
@hundredrabbits
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3. velj |
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Nasu to NES.
100r.co/site/nasu.html
🍆 pic.twitter.com/wRDLynRRAR
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IOO⠛
@hundredrabbits
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3. velj |
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Sent out the newsletter for the month of January!
Read it here:
tinyletter.com/hundredrabbits…
To get it by email, subscribe here:
tinyletter.com/hundredrabbits pic.twitter.com/J3G1Jvmkik
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IOO⠛
@hundredrabbits
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3. velj |
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We're still working on the docs, but you can have a look at this: 100r.co/site/nasu.html
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brubsby
@brubsby
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31. sij |
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harmony #ORCΛ pic.twitter.com/wSiUD2BVnH
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IOO⠛
@hundredrabbits
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3. velj |
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Mhmm, it looks like it. If you need to work on some sprites, you can also use it directly on your browser:
hundredrabbits.github.io/Nasu/
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IOO⠛
@hundredrabbits
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2. velj |
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Nasu is a spritesheet and nametable editor created to help us design and assemble the assets of our famicon games. It can import and export both .chr spritesheets and .asm nametables.
hundredrabbits.itch.io/nasu pic.twitter.com/aZyceAZ9QR
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IOO⠛
@hundredrabbits
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2. velj |
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Introducing Nasu.
🍆 pic.twitter.com/EWMW11Ai89
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IOO⠛
@hundredrabbits
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2. velj |
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A synth, a virtual synth, something that can listen to Midi, UDP or OSC. We wrote a couple of tips and tricks to get started here: github.com/hundredrabbits…
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IOO⠛
@hundredrabbits
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1. velj |
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No, but it's something that will get us there.
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IOO⠛
@hundredrabbits
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1. velj |
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Well, just because we did, doesn't mean you shouldn't complete your take on that same concept. If anything, we're much more interested in inspiring people to build their own things, than simply get more users using our software.
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IOO⠛
@hundredrabbits
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1. velj |
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You should still try and complete the processing version, it's a fun exercise, you might learn a thing or two. What do you need a nametable/sprite editer for tho?
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IOO⠛
@hundredrabbits
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1. velj |
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Not really, but somewhat related.
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