Twitter | Search | |
Search Refresh
xNormal 23 Apr 18
3.19.3c released ! 💻 3ds Max 2018 / 2019 support ✅ Maya 2018 support ✅ Photoshop CC 2018 support ✅
Reply Retweet Like
Wojtek Wisniewski 8 Sep 16
Reply Retweet Like
Michael Kiepura 24 Sep 17
So it seems I've been spoiled by for chucking high poly sculpts into it. Got to learn to optimize for
Reply Retweet Like
JM 7 Jul 18
Reply Retweet Like
Emma 21 Oct 14
Made a very simple tutorial about cage and AO generation in . Something I found useful myself. :)
Reply Retweet Like
xNormal 16 May 17
Working on the 3.19.4 with 2018 support + name matching 😋
Reply Retweet Like
Mike Jarvis 18 May 15
Why is xNormal so fucking amazeballs?! O_O_O_O
Reply Retweet Like
James O'Hare 4 Sep 14
Updated the plugin for 3.18.9;
Reply Retweet Like
Ben Lee 9 Dec 17
Reply Retweet Like
EnvironmentArtist 2B 9 Mar 16
HOW TO PROPERLY BAKE A HEIGHT MAP WITH XNORMAL.
Reply Retweet Like
F̴̮͛͝R̶͔͛̈́Ö̴̖̫́̊Y̶͙̭̎͝Ǫ̴̼̏K̸̦̎͐ ▒ Fabrice Piquet 30 Aug 13
"Airborn Studios Tools" -
Reply Retweet Like
eric schubert 9 Jan 15
Time for some testbakes before weekend starts :)
Reply Retweet Like
Emre Ucan 26 Jul 17
Reply Retweet Like
eric schubert 2 Jan 15
Time for some testbakes :) The lowpoly spaceship is 50% done.
Reply Retweet Like
F̴̮͛͝R̶͔͛̈́Ö̴̖̫́̊Y̶͙̭̎͝Ǫ̴̼̏K̸̦̎͐ ▒ Fabrice Piquet 24 Oct 12
froXnormal 0.5 available for all ! On
Reply Retweet Like
Taryne-Aly Oct 2
Reply Retweet Like
Daniel Parra López 15 Aug 15
Modeled , details & painted , normal and ambient , happy family :p
Reply Retweet Like
K.C. Riley 27 Jul 15
Digging how quickly I can bake cavity maps. Takes literally seconds. No more
Reply Retweet Like
KEAW Studio 5 Feb 17
Clover texture made with baked maps.
Reply Retweet Like
David Budke 12 Sep 17
This was the midterm for Environment Design I. (Again, I have a video but horrible internet)
Reply Retweet Like