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BrutPitt / Michele Morrone
@BrutPitt
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23. lis |
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#glChAoSP new ver. 1.4.0
3D realTime #ParticleSystem #StrangeAttractors scout and hypercomplex #fractals
OpenSource / MultiPlatform:
github.com/BrutPitt/glChA…
#wglChAoSP also LIVE online #WebGL / #webAssembly lightened version here:
michelemorrone.eu/glchaosp/webGL… pic.twitter.com/Gbl2toiPlN
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BrutPitt / Michele Morrone
@BrutPitt
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17. ruj |
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#wglChAoSP
3D RealTime #ParticleSystem #StrangeAttractors scout, hypercomplex #fractals and DLA3D
Live online #WebGL:
michelemorrone.eu/glchaosp/webGL…
It's a lightened version of OpenSource and multi-platform #glChAoSP
GitHub code:
github.com/BrutPitt/glChA… pic.twitter.com/dltsSXqOvW
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BrutPitt / Michele Morrone
@BrutPitt
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27. lis |
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Finally I decided to start rewriting the pages of attractor formulas of #glChAoSP site and to give them more math connotation
Now is also possible to explore a specific attractor, viewing it in #wglChAoSP (#WebGL/#WebAssemly), directly from html page
michelemorrone.eu/glchaosp/dtAtt… pic.twitter.com/xeEhCtxWKD
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