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TonyVT SkarredGhost 24h
This GitHub project promises to bring to ... and with WebXR I also mean ! :O
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MattBCool 18h
Canyon Meetup Progress: Sign's today so that participants can get some hubs tips and info on the presenter. Also added some sway animation to the main sign to help bring the scene to life a bit more.
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πŸŒ·π—¦π—Όπ—Ώπ˜€π—Έπ—Όπ—Όπ˜πŸŒ· Oct 25
Got the collision detection in my app working as well. Now let's build a game or something.
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Michael McAnally 19h
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Frame Oct 25
We are lucky to have people like Ruben working on FRAME. He brings skill, artistry, and a genuine desire to bring joy and power to our users.
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Ray 22h
Day 6 ( & Virtual Reality w/ ReactXR edition) - Still working on the issue with the angle of the bullets relative to the guns - I think it's because the bullets are angled to the controller grip and not parallel to the model of the gun
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Danilo Pasquariello 20h
From the initial rough sketch to clean lines. ✏️ Having a blast with my very 1st project! πŸš—
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beyond tellerrand 11h
Good morning. Two more days until we meet with and in our little CafΓ©!
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Gabe Oct 23
Hey followers, friends, and fellow how would I be able to host all my experiences from a single portfolio site so it’s be like and etc. I want to be able to have live versions of Aframe,Threejs,UnityWebXR all under one umbrella site
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Hans Beemsterboer Oct 24
Just tried out WebXR hand tracking in the Quest 2. It seems the XRHand object is missing.
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Avaer Kazmer 12m
Replying to @webmixedreality
One complaint is the building doesn't translate well to (we learned the same implementing Fortnite builds in ). Additionally, skin unlocks feel useless because you don't see yourself in VR -- this isn't a game of social expression.
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Daniel Esteban Oct 24
Video of the first human passanger successfully transported by the spacetrain. (sound on!)
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Zach Capalbo 20h
Replying to @zach_geek
(continued) - glb-exporter system/component lets you very easily export any element or THREE.Object3D. Handles most gotchas for you. I Hope to make it easier to build creative apps. (You can see I've exported the VARTISTE UI and brought it into Blender as a test)
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Daniel Esteban Oct 21
Alrighty then! Still a bit rough and I need to do some refactoring, but... It works!!
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Daniel Esteban Oct 22
The transition between worlds is now seamless!! Also added a rudimentary ambient sound system.
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πŸŒ·π—¦π—Όπ—Ώπ˜€π—Έπ—Όπ—Όπ˜πŸŒ· Oct 24
Finally figured out hand tracking in in on the . It turned out to be pretty easy. Here's how:
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Raanan Weber Oct 23
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Louis DeScioli Oct 24
Oh hey there floating disembodied hands, nice to meet you πŸ‘‹πŸ€
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ARSUITE Oct 22
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TonyVT SkarredGhost Oct 24
How you can use AI, AR, and WebGL shaders to assist the visually impaired
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