Twitter | Pretraživanje | |
Pretraživanje Osvježi
shogonir 31. sij
今日は描画するタイルの優先度を調整した。画面の中央に近いタイルから描画するようにした。あと、地味にバグだった、ループした世界の境界で隣の世界のタイルが描画対象にならない問題も解消した。
Reply Retweet Označi sa "sviđa mi se"
shogonir 30. sij
12リツイートもされて、嬉しくなって調子にのり、レイアウトを整えて宣伝リンクも追加した。
Reply Retweet Označi sa "sviđa mi se"
shogonir 29. sij
もう公開していいレベルになったので公開します。 ブラウザで動くマンデルブロ集合のビューアです。 Macのトラックパッド推奨ですがマウスで操作できますので、心ゆくまでマンデルブロ集合を観賞してみてください。
Reply Retweet Označi sa "sviđa mi se"
shogonir 29. sij
めちゃくちゃ良い感じになってきた。細かい修正を結構いれた。 ・パフォーマンスチューニング ・x方向に世界がループする ・タイルの境界に線がチラつく問題を修正
Reply Retweet Označi sa "sviđa mi se"
shogonir 27. sij
これぞフラクタルって映像が撮れたー!楽しい!!着色のアルゴリズムを考え直せばもっとズームしても綺麗に見えるはず。
Reply Retweet Označi sa "sviđa mi se"
ᴇᴅᴀɴ ᴋᴡᴀɴ 24. sij
OK, one last tease before the launch next week. We are cooking up a web based cinematic shader visualiser. It can visualise the shaders (some) on through their API. Feel free to DM me for a test access before launch.
Reply Retweet Označi sa "sviđa mi se"
Andrea Bovo 24. stu
Reply Retweet Označi sa "sviđa mi se"
the-simian 🐒 12. lip
My tutorial is now in the official documentation! It is a workflow based on 's great BabylonJs Editor This team is one of the best teams working on OSS. They're friendly and community-responsive! Dive in!
Reply Retweet Označi sa "sviđa mi se"
Robert Plummer 11. velj
Some of you know I've been working on . Well, today: gets a v2 release candidate! npm: February 10th, 2019, the day got a rocket ship! Ty for the help!
Reply Retweet Označi sa "sviđa mi se"
Fernando Serrano 15. srp 2018.
In case you didn't notice, already has landed initial support for on dev (kudos to ). If you want to keep updated on the webgl2 roadmap please follow the project on github
Reply Retweet Označi sa "sviđa mi se"
Fernando Serrano 14. srp 2018.
Having fun with transform feedback and 1M particles
Reply Retweet Označi sa "sviđa mi se"
Mozilla MR 13. srp 2018.
We now have immersive mode in , has some really fun new content sharing tools, and support is landing in , all in this week in !
Reply Retweet Označi sa "sviđa mi se"
Terkel 21. lip 2018.
Testing out the new 3D engine post processing pipeline
Reply Retweet Označi sa "sviđa mi se"
David Catuhe 10. svi 2018.
New low lying fog demo with rotating GPU particles :)
Reply Retweet Označi sa "sviđa mi se"
Jonathan Lurie 31. ožu 2018.
First attempt to send native texture 3D on a shader with for oblique slicing! Thanks for the core update! made at and
Reply Retweet Označi sa "sviđa mi se"
Mat Groves 27. velj 2018.
Woop! v5 flipping the switch to enable WebGL2!
Reply Retweet Označi sa "sviđa mi se"
David Catuhe 13. velj 2018.
Here we are! Please welcome the first GPU particle demo from team. I allowed up to 1.000.000 particles so you should be able to melt your GPU down ;)
Reply Retweet Označi sa "sviđa mi se"
Fabio Alessandrelli 11. kol 2017.
Finally got export in 3.0 to work! Pending , here's some .
Reply Retweet Označi sa "sviđa mi se"
David Catuhe 25. tra 2017.
Uniform Buffer Objects (from ) are now supported in 3.0
Reply Retweet Označi sa "sviđa mi se"
Nicolas Belmonte 17. tra 2017.
A new case study for a live deck.gl demo! Read more about visualizing wind here:
Reply Retweet Označi sa "sviđa mi se"