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Holodeck Mobile VR 2 h
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Geeks3D 3 h
Optimizing Game Development with GPU Performance Events:
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9to5Linux 6 h
Serpent Is an Open-Source Game Framework for Indie Game Devs Who Want to Create 2D Retro Games
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Dr Benway 7 h
Odgovor korisniku/ci @feralgames @Maximasaurus
Does the switch use ? Just wondering how easy linux -> Switch ports are...
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Robert Osfield 8 h
Odgovor korisniku/ci @Raspberry_Pi
On the blog post I asked how soon it'd be available to test the driver, Eben's answer : "We’ll run a public beta once we can run a useful subset of programs. Probably in the second half of this year." Can't wait :-)
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Antonio Caggiano 🦀 22 h
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Holodeck Mobile VR 2. velj
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Lispy Snake, Ltd. 2. velj
Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3
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NotNoteworthy 1. velj
The joys. More renderer debugging (Yes, it's leaking like mad)
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Paul Smulders 1. velj
After-movie sales training Singapore 30/31 January 2020
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Marko Salmela 1. velj
is coming to Raspberry Pi: first triangle : |
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Odden Jo 1. velj
I'm so happy that is on now! My whole computer is happy about it! I hope makes it possible to capture games on vulkan. 🙏
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Perlan - Wonders of Iceland 31. sij
The earth keeps trembling around Grindavík. Are we facing an eruption soon?
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NAT1K 31. sij
VULKAN API is the best thing to happen to siege in a long time. I now get a consistent 240 fps where as i would only get 170 when people started shooting and moving. Thank you
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Lispy Snake, Ltd. 31. sij
Built with + release mode, fairly impressed with the frame rate considering there is no sprite batching in place (look at how many draw calls there are.) Go ? ^^
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🎧Sasha🕹 31. sij
So my friends and I tested today and we have to say that the game feels way smoother. It doesn't get as much as before but the existing once are more consistent and the game feels like Vsync enabled but without the Vsync Frame disappearance
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Mike Farrell 30. sij
This is insane btw. Each one of these squares is a separate draw call using a matrix stack push/pop.. on mac OS where OpenGL drivers could never do this efficiently. is a beast. My VGL engine takes some slight credit as well :p
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Lispy Snake, Ltd. 30. sij
Quick fullscreen/ test with . Dat framerate tho.
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Michael Kharitonov 30. sij
Hello little guy. Where are your friends? (Wish me good luck).
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Andrew Cox 30. sij
Ubuntu are doing a great job of tracking Vulkan changes. They are already delivering 1.2 as a software update. Add in the ppa:graphics-drivers/ppa if you happen to be using Nvidia and you might wonder if this is even Linux.
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