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Holodeck Mobile VR
@standard3d
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2 h |
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Geeks3D
@Geeks3D
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3 h |
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Optimizing Game Development with GPU Performance Events: geeks3d.com/forums/index.p… #gamedev #vulkan #opengl #direct3d12
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9to5Linux
@9to5linux
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6 h |
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Serpent Is an Open-Source Game Framework for Indie Game Devs Who Want to Create 2D Retro Games bit.ly/2RWFQJH @LispySnakeLtd #gaming #Linux #Vulkan #indiegames pic.twitter.com/HLUEprHcDN
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Dr Benway
@d_r_benway
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7 h |
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Does the switch use #Vulkan ?
Just wondering how easy linux -> Switch ports are...
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Robert Osfield
@RobertOsfield
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8 h |
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On the blog post I asked how soon it'd be available to test the @Raspberry_Pi #Vulkan driver, Eben's answer :
"We’ll run a public beta once we can run a useful subset of programs. Probably in the second half of this year."
Can't wait :-)
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Antonio Caggiano 🦀
@Fahien
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22 h |
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Experiments with #Vulkan pic.twitter.com/MhtjX3DxQo
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Holodeck Mobile VR
@standard3d
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2. velj |
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Lispy Snake, Ltd.
@LispySnakeLtd
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2. velj |
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Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3
lispysnake.com/blog/2020/02/0…
#lispysnake #serpent #opensource #IndieGameDev #LinuxGaming #vulkan #MadeWithBGFX #TiledMapEditor pic.twitter.com/z57PLy3cGF
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NotNoteworthy
@NotNoteworthy
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1. velj |
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The joys.
More renderer debugging (Yes, it's leaking like mad)
#vulkan pic.twitter.com/T4WzMgiiZ8
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Paul Smulders
@smulders_paul
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1. velj |
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After-movie sales training Singapore 30/31 January 2020
#blendedlearning #trainngain #vulkan lnkd.in/dub_MAT
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Marko Salmela
@Fuusio
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1. velj |
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Odden Jo
@OddenJo
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1. velj |
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I'm so happy that @Rainbow6Game is on #vulkan now! My whole computer is happy about it!
I hope @OBSProject makes it possible to capture games on vulkan. 🙏
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Perlan - Wonders of Iceland
@PerlanMuseum
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31. sij |
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The earth keeps trembling around Grindavík. Are we facing an eruption soon? #Iceland #volcano #grindavik #thorbjörn #vulkan #geology #FridayThoughts pic.twitter.com/BkSu8B8mLK
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NAT1K
@NAT_1K
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31. sij |
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VULKAN API is the best thing to happen to siege in a long time. I now get a consistent 240 fps where as i would only get 170 when people started shooting and moving. Thank you @Rainbow6Game #VULKAN
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Lispy Snake, Ltd.
@LispySnakeLtd
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31. sij |
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Built #serpent with #Vulkan + release mode, fairly impressed with the frame rate considering there is no sprite batching in place (look at how many draw calls there are.)
Go #dlang? ^^ pic.twitter.com/I2voFYs3hL
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🎧Sasha🕹
@Etemuss
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31. sij |
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So my friends and I tested #Vulkan today and we have to say that the game feels way smoother. It doesn't get as much #fps as before but the existing once are more consistent and the game feels like Vsync enabled but without the Vsync Frame disappearance @Rainbow6Game #Feedback
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Mike Farrell
@mlfarrell3d
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30. sij |
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This is insane btw. Each one of these squares is a separate draw call using a matrix stack push/pop.. on mac OS where OpenGL drivers could never do this efficiently. #Vulkan is a beast. My VGL engine takes some slight credit as well :p twitter.com/WarWarGameDev/…
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Lispy Snake, Ltd.
@LispySnakeLtd
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30. sij |
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Michael Kharitonov
@Pr0fed
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30. sij |
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Hello little #vulkan guy. Where are your friends?
(Wish me good luck). pic.twitter.com/bvRdyDHJO5
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Andrew Cox
@ahcox
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30. sij |
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Ubuntu are doing a great job of tracking Vulkan changes. They are already delivering 1.2 as a software update. Add in the ppa:graphics-drivers/ppa if you happen to be using Nvidia and you might wonder if this is even Linux.
#Vulkan #Ubuntu pic.twitter.com/9OawwPwzFZ
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