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Two Cubes Studio 4h
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Crumbling World 20h
Hi ! You can use your Special Attacks when are surrounded by enemies in ... It's fun and effective πŸ”₯βš”οΈ
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Crumbling World Feb 21
I have been implementing ragdolls and physics to . Now you can get rid of enemies by using elements in the environment ... A fun way to reward smart and creative players πŸ€“
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BelowTheStone 22h
Finally having our first cup of tea 🍡 in our legendary Below the Stone mug! If our future merch sale goes well (keep your eyesπŸ‘€), we'll chip away at getting some mugs to the next one. βš’οΈ
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Crumbling World Feb 15
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Thibaut Hunckler Feb 21
Add simple light management to increase feeling of volumes. Will see later if shadows are needed, I think it's time to create more assets before other visual improvements :)
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Ninichi 6h
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Crumbling World Feb 17
I added more complexity to enemies' by improving the blocking attack behavior in . The chance of blocking is a parameter that takes into account the type of enemy and the player's level.
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Kymera Games 23h
This weeks progress: new lighting, graphic candy and new cars!! A playable demo is approaching!!! This is so exciting!!!
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Two Cubes Studio Feb 21
Added grenades pickups for inventory. These pickups can receive damage and explode, for example, by shooting at them.
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Tetriser @ SONAR Games Feb 21
Nah, don't worry. World 5-3 is still in the works, but I want to show you this first. Yes, parallel-projected tiles and movement, I guess.
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Thibaut Hunckler Feb 20
Improved my mesh merging tool, allowing me to also merge vertices in the same position (or so, there is a tolerance value), while keeping original triangles! At left, original meshes. At right, merged versions. A gif showing result comes just bellow ‡️
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Tim Vizesi Feb 22
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GoYaLive 20h
Scene Management in Unity 3D 2020! Beginner Mobile Game Development Tutorial! πŸ’»
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Crumbling World Feb 20
Adding more juice with new attacks and more effects to increase the "epicness" of Boss Combats πŸ’₯βš”οΈ
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Simon Bergqvist Feb 20
This is how I solved the bad lighting on my two sided planes the other day btw. The end node is attached to the Vertex Normal PBR property.
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Radiobush Feb 22
Had a glitch πŸ˜‚πŸ˜‚πŸ˜‚mystery hole in the course SKY HIGH GOLF coming soon
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Big Sir Games Feb 19
That feeling when you have to socailize with the REAL world πŸ‘€
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Michael Snowdon 17h
Droids populate the landscape of the realm... some will be friends; others foes. Who might this bot be!?
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Trollgen Feb 20
Done with travelling and back to... optimizing and debugging the Android version Very exciting....
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