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Eric Urban 3. velj
More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.
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Cyan 17 h
Hey! I wrote up the dissolve shader I made, featuring dissolve based on Y/height and "View-space projected UVs" to prevent UV seams. 🙂✨
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Brute Force 3. velj
Cannons shooting at you? No problem! use them at your advantage :p |
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Bertram Raahauge Jensen 3. velj
A little 'Shadow Isles' inspired doodle, WIP. Finally done with previous project, so wanted to get back to do more handpainted stuff again! 🥳🥳
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Nick West 1. velj
(Unmute) I synced the low-health beep to the battle music Battle Network
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Nemo 3. velj
What dinosaurs do when we are not looking. 200 million B.C.E. colorized.
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Daniel Santalla 3. velj
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Jacob Dzwinel 12 h
Just checking if my gifs without fight scenes are acceptable by my followers..😬
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Crumbling World 5 h
Something so simple like making objects transparent between the camera and the player has been so a headache. Here is the final result... I think it works pretty well... what do you think?
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Gal Pasternak 1. velj
Our game is almost ready 🙀
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YouWorth 3 h
Unity3D (NTY3D) current job market value is down -14% to $104,281.60
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TCPHijinks🍀 5 h
Step 1⃣: Make sexy Step 2⃣: ❓❔❓ Step 3⃣: Make a rigged char for . TBH, is a lot of fun lol.
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FamousPizza 5 h
Have been prototyping an old school type Fps and implemented a keycard system like in Doom.
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Povezana pretraživanja

#indiegame · #gamedev
shahan 5 h
🎵 tilt sketch in unity
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Sleepy Spider Studios 7 h
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Ciro Continisio ☕️ 7 h
This is the scene I created for the VR game we made for last weekend. I added some details today. I know: it's a bit empty. But it'll have to do for now. I really enjoy doing set dressing and lighting!! 😊
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Chris Matthewman 8 h
Wahoo, destructible scenery !
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Procyon 13 h
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BeatdonesDesigner 18 h
Finished the third-person Camera Controller and starting with the Character Controller for gradual advancement.
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Matt Dean 19 h
Released: kNormals. World space normals texture for 's Universal Render Pipeline. Not that interesting on its own but opens doors for me (and you!) to make things like SSAO and on-GPU painting tools.
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