Twitter | Search | |
Search Refresh
Sebastian Lague Jul 8
I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself. Full video here:
Reply Retweet Like
Couch Game Crafters Jul 10
Reply Retweet Like
Polygonal Mind Jul 10
Pengi, one of our favourites old projects... what do you like the most from this game? :-)
Reply Retweet Like
B-Cubed Labs Jul 9
3 DAYS LEFT!! Buttoning up procedural generation and of course making a ending to the game. 🤣
Reply Retweet Like
Brute Force Jul 8
I've never been prouder than this grass shader, now it works on ANY surface and rotation ! Now I can make fluffy mini planets in space !!!
Reply Retweet Like
kilosaurus Jul 12
Hey a lot of very interestings things is coming here ! Don't hesitate to retweet and follow us 🖖
Reply Retweet Like
Meshtint Studio Jul 9
NEW! A good creature addition to other popular faceted style packs in
Reply Retweet Like
Crackpot Jul 8
Hey there. New arrow trap for . The eye glow gives a small warning before the shot. Hope you like it.
Reply Retweet Like
Tim Coster Jul 14
Unity Tip 5: If you create a serialisable class and put a string variable called name at the top, Unity will use that name value for the name of the Elements when you create an array of that class, instead of calling them Element 0, Element 1 etc.
Reply Retweet Like
Karl Jones Jul 9
You know you can use the ParticleSystems MinMaxCurve and MinMaxGradient in your own scripts. It serializes and includes editor support!
Reply Retweet Like
Alleyway Games Jul 9
Testing netcode integration, only have like one or two more items on that todo list! Also started adding some basic FX to things...let me know what you think so far? 🤔🙂
Reply Retweet Like
𝕵𝖔𝖗𝖆𝖒 𝖛𝖆𝖓 𝕷𝖔𝖊𝖓𝖊𝖓 Jul 10
Reply Retweet Like
Prodeus Jul 7
Reply Retweet Like
Coal Valley Games Jul 7
Hey guys, recently I've been working on sound effects, story and scripts - that's why I haven't been posting much, but I've decided that I need a break from it 🙂. I've made another batch of details, here's one of them!
Reply Retweet Like
Binary Impact 19h
Not only applicable in but a valuable tip for every script. Use the null conditional to shorten the null checks. Keep in mind to declare your variables as nullable if you use a return value from one of those checks.
Reply Retweet Like
Greg Lord Jul 10
Testing out some imposters 😲made my jaw drop .
Reply Retweet Like
S-Production Games Jul 9
Reply Retweet Like
Tiani Pixel 20h
Hookshot action! I was always disappointed with the missed potential of the hookshot in zelda games, so I'm going all out with UNSIGHTED, you can hook in ANY surface of the game!
Reply Retweet Like
Grapple Guy Jul 11
just a reminder that a demo version of Grapple Guy is available to download and play now! (song: K-Deejays - Cowbell Party)
Reply Retweet Like
Sam Hartley 15h
Don't throw yourself into the lasers
Reply Retweet Like