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Sir Mowgli I Dec 3
Finally, this is the guy I've been working on for the last couple of months. Really proud of this one 😊😊 Concept made by Son Nguyen
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Iron Wolf Dec 3
Thought I’d do something simple and tasty today and made a cookie in and
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80 LEVEL Dec 3
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Jigglystix 5h
Just wanted to pop a sneak peak into the project I've been working on. Official post to follow later. Credit to the talented Junq Jeon for the concept art:
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80 LEVEL Nov 30
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Defcon 8h
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Deidre Messner Lash Dec 1
I don't think I ever showed you guys the finished textures for the spyro keyblade power ups! These are just screenshots from for now.
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Evie 9h
Fully textured turnaround of the grenade launcher model.
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80 LEVEL Nov 30
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꧁Random 3D artist꧂ Dec 3
Support class today, I learned to go further in the compositing of my textures on Substance painter, I had to create a porthole texture to practice. It's not finished at all, I'm going to push it further in the details.
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CG Resources 9h
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Chris McGill Nov 27
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Adam Lyons Nov 29
Forgot to post this one, little test I did of a fish tank ornament the other day with Photogrammetry! Rendered in
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Josef Nov 29
• Seed •• New personal project made whilst studying Arnold Renderer , more renders on Artstation ,
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Substance by Adobe Dec 3
A long road has been made since the first steps of ... Thanks for the reminder ;-)
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Beren Franklin 🏳️‍🌈 Dec 1
finished texture maps are really satisfying to look at
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Satoshi Arakawa Nov 30
Some progress of Abby in Unreal! Gotta figure out how to do proper renders 😆. Movin on the backpack and lower body soooooon!
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sakisl2 Dec 3
Lately I have very limited time, so I can't work on my bigger environment or my platformer game. Here is a small scene I made in a few hours to relax. I don't know if I'll post it on artstation.
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Brantics Nov 29
Here's a WIP I've been doing lately! I've been learning how to make painted style textures in in order to produce more interesting looking results. Rendered in Eevee!
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atlas.thalassa Nov 26
Time to get some color into the game. We don't have much experience with the new software yet but we will do our best.
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