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Charles Kiptin 29 May 18
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Starjump Developer Feb 2
Testing and verifying the scale of orbital zones. Here, the ship approaches a lunar station.
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Charles Kiptin 29 May 18
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Charles Kiptin Feb 2
Testing orbital zones. Earth-like planet and ship to scale. The green moon is very small.
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Charles Kiptin 26 May 18
Two unforeseen shield phenomena: 1. A large Shield Profile makes for an easy target and near misses will drain power. 2. Ships in a Shield Shadow will benefit from its effect.
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OL1 Software 26 Jan 18
RT charles_kiptin: Atmoshperic flight in has been improved! Prepare to get dizzy!
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Starjump Developer 1 Jun 17
Combat in the has both player skill and character progression.
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Starjump Developer 26 Jan 18
Improvements to atmospheric flight controls and planetary terrain. More to do!
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Starjump Developer 19 Dec 17
A wobbly reentry! A first look at the planet generator. There are bugs, but it's coming together.
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Starjump Developer 27 Apr 18
Testing and optimizing a prototype cloud layer with . 180K cumulus clouds rendering at 90+ fps. Also: an early HUD and reflective skin!
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Starjump Developer Jan 19
Testing prototype asteroid field. LODs provide good performance. Colors identify each LOD. Video Link:
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Charles Kiptin 1 Jun 17
The combat prototype.Tactical schmup requires player skill AND character progression.
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Charles Kiptin Jan 19
Prototype Asteroid Field. LODs provide good performance. Crashes at 2:29 and 4:40. Fullscreen mode is 90+ FPS . Video Link:
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Woodstock Production 16 Dec 17
RT charles_kiptin: Having great success with More to do. IndieGameDevBot Having great success with More to do.
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