Twitter | Search | |
Search Refresh
Ultra Graphics (Bedrock) 13h
the plot in this is to disable the moon the effect. ๐ŸŒ‘
Reply Retweet Like
Asalfin - Shinies GameDev 3h
Playing with Light and Material Animations ! Pretty isn't it ๐Ÿ˜Š?
Reply Retweet Like
SYNTHCODER Sep 14
Reply Retweet Like
Daniel Velasquez Sep 17
Playing with Moire Patterns.
Reply Retweet Like
Asalfin - Shinies GameDev 6h
Isn't this a nice, satisfying challenge ๐Ÿ˜‹? Climbing up to the Sky Castle ! Also the camera looks good far above here, don't you think ๐Ÿ˜Š?
Reply Retweet Like
Michaรซl Garcia Sep 13
Reply Retweet Like
Alexis Bouhet Sep 17
โšก๏ธWork in progress โšก๏ธ Portfolio fragment #1
Reply Retweet Like
Laurent Malys Sep 17
Reply Retweet Like
Asalfin - Shinies GameDev 13h
Isn't it so Beautiful !! Animation brings everything to life don't you think ๐Ÿ˜Š?
Reply Retweet Like
TooMuchVoltage Software Sep 17
As if I hadn't done enough covers: here's ANOTHER ONE! for the ground combined with for everything else! proper blur for the glow.
Reply Retweet Like
fkkcloud Sep 12
When grass creature sense your smell from her foot.. Done with custom particle simulation
Reply Retweet Like
fkkcloud Sep 13
Reply Retweet Like
Brute Force Sep 13
Reply Retweet Like
steve 3h
Replying to @SPace_bit
cool, think i figured it out. half lambert ramp with a texture and tinted shadows. does a lot to give a good stylish sss look
Reply Retweet Like
Sam Blye @ gamedev Sep 9
made an animated portrait of Dip in Shadertoy for a warmup today ๐Ÿ‘€
Reply Retweet Like
Asalfin - Shinies GameDev Sep 11
So satisfying isn't it ๐Ÿ˜? Game Development is full of so great satisfactions ! Making a code work feels like eating sweet chocolate don't you think ๐Ÿ˜‹?
Reply Retweet Like
FLOG Sep 16
I never really liked the fact that ambient occlusion (ssao) appeared on emissive parts of a mesh making it all dirty. After a bit of testing, I think i got the right modification to make it work! ๐ŸŒŸ
Reply Retweet Like
Brute Force Sep 12
I went down the shader rabbit hole again, I'm experimenting for some new jelly effect for the little collectable blobs :)
Reply Retweet Like
Colin Sep 10
I wanted to make a dissolve shader. Here's my try at it !
Reply Retweet Like
FLOG 18h
I'm really happy that i finally got this feature to work! Realtime reflections via probes, that update only every second, but blend smoothly between each other! ๐Ÿ’ซ Similar done in BotW!
Reply Retweet Like