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Olivia Ifrim 🦀
@oliviff
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2. velj |
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A little sneak peek at the #rustgamedev tutorial I am making!
It might be ... turning into a book? 😱🎉
Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!
#rustlang #SundayMorning pic.twitter.com/hhjahVHftu
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Hikaru Terazono
@murueka_misw
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4. ruj |
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Live2D Cubism 4 renderer support for piston2d. Noice for character animations for games. #rustgamedev #rustlang #Live2D pic.twitter.com/HreK4mHKYe
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t
@cmd_tea
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26. stu |
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Finally found a good way of sorting large sprites in the game. The video shows two sprites + depth buffer trickery, no 3d geometry. #rustgamedev #rustlang #gamedev pic.twitter.com/rVMIT2LdbT
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t
@cmd_tea
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13. sij |
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Here's a snippet of UI, showing a new direction I've been taking the game in -> a superhero-themed fusion of Sunless Seas and Crusader Kings 2. Start at the bottom of the barrel in a city that hates superheroes, and try to work your way up. #rustgamedev #gamedev pic.twitter.com/9UNnFu4UqW
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Azriel
@im_azriel
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5. ruj |
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Amethyst Game Engine
@AmethystEngine
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14. tra |
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community.amethyst.rs/t/laminar-0-2-…
Laminar v0.2 is out! Laminar is a semi-reliable UDP-based protocol for multiplayer games. Designed with Amethyst in mind but usable with the toolset ofmyour choice. #rustgamedev
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Vallentin
@MrVallentin
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16. lis |
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Continuation. No textures involved, useful for testing. The grid is procedurally textured, using the fragment position in world space. Thus the grid lines up between objects. #gamedev #rustgamedev #indiedev pic.twitter.com/dniW3GU352
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Remco
@wodannson
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2. ruj |
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I just posted a progress update of hot reloading in #rustlang that @AbbeyGamesNL's Bas and I are working on. Go check it out! @rustlang @rust_gamedev
reddit.com/r/rust/comment… #rustgamedev #gamedev
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Dimitris Evgenidis 🦀🧙🏻
@GCodergr
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2. velj |
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OpenGL Playground - Rendering a Colored Triangle
github.com/GCodergr/OpenG…
#RustGameDev #RustLang #GameDev #IndieDev #IndieGameDev #OpenGL pic.twitter.com/Mzz4kaM1z4
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Olivia Ifrim 🦀
@oliviff
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1. velj |
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spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦♀️
in other news though, I am working on an extended rust gamedev tutorial.
#rustlang #rustgamedev #SaturdayMotivation
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Patrick M. Howard
@MontyPatrick
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27. sij |
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Posted my first #blog post on my new site! Titled "Adventuring into the world of games in #RustLang" would love to hear what others have to say! #RustGamedev
bit.ly/2uE3otg
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10x Milkshake™
@flukejones
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25. sij |
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I forked an old #rustlang #rustgamedev ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legion
github.com/flukejones/ecs…
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Olivia Ifrim 🦀
@oliviff
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18. sij |
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🧽🧽 v0.1.5 is here! 🧽🧽
🍜 the puppy has a bowl
🛁 code refactoring and using clippy
💯 UI displaying score and other info
#rustgamedev #rustlang #gamedev #indiedev #indiegamedev #screenshotsaturday #indiedevhour #tennisacademydash pic.twitter.com/jXUNhANNfd
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t
@cmd_tea
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18. sij |
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Use the different viewing modes to judge who you can confide in and who you should avoid. #screenshotsaturday #rustgamedev #gamedev pic.twitter.com/ec2rEIAs9o
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10x Milkshake™
@flukejones
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12. sij |
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So I solved a bug I'd been fighting for two days... It was a single variable in a function I'd forgotten to to remove that was overwriting the player position...
Now have proper segment culling, and learned a ton while doing so.
#rustgamedev #indiegamedev pic.twitter.com/QeZJFHR2dk
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10x Milkshake™
@flukejones
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9. sij |
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So here's more #rustgamedev progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.
#IndieGameDev pic.twitter.com/ULofRk1mpk
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Dimitris Evgenidis 🦀🧙🏻
@GCodergr
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21. pro |
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Rust: Pass-By-Value or Pass-By-Reference? #RustLang #RustGameDev #Programming #SoftwareDevelopment #Code #Development lnkd.in/g-JiB_P
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Olivia Ifrim 🦀
@oliviff
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20. pro |
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A summary of my most common clippy errors:
1. unnecessary mut when passing refs as args
2. matching on a single pattern (converted to if let (..))
3. unnecessary clones (converted to *)
#rustlang #rustgamedev #clippy
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Olivia Ifrim 🦀
@oliviff
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20. pro |
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Can't believe I haven't used clippy so far. But anyway, I am now. Fixing all of the things. The code is already so much nicer.
#rustlang #rustgamedev #clippy
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Dimitris Evgenidis 🦀🧙🏻
@GCodergr
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16. pro |
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RustOut - A breakout clone written in rust
Initial Release 0.0.1
github.com/GCodergr/RustO…
#RustGameDev #RustLang #GameDev #IndieDev #IndieGameDev
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