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Olivia Ifrim 🦀 2. velj
A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!
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Hikaru Terazono 4. ruj
Live2D Cubism 4 renderer support for piston2d. Noice for character animations for games.
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t 26. stu
Finally found a good way of sorting large sprites in the game. The video shows two sprites + depth buffer trickery, no 3d geometry.
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t 13. sij
Here's a snippet of UI, showing a new direction I've been taking the game in -> a superhero-themed fusion of Sunless Seas and Crusader Kings 2. Start at the bottom of the barrel in a city that hates superheroes, and try to work your way up.
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Azriel 5. ruj
Rudimentary camera player tracking
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Amethyst Game Engine 14. tra
Laminar v0.2 is out! Laminar is a semi-reliable UDP-based protocol for multiplayer games. Designed with Amethyst in mind but usable with the toolset ofmyour choice.
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Vallentin 16. lis
Odgovor korisniku/ci @MrVallentin
Continuation. No textures involved, useful for testing. The grid is procedurally textured, using the fragment position in world space. Thus the grid lines up between objects.
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Remco 2. ruj
I just posted a progress update of hot reloading in that 's Bas and I are working on. Go check it out!
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Dimitris Evgenidis 🦀🧙🏻 2. velj
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Olivia Ifrim 🦀 1. velj
spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦‍♀️ in other news though, I am working on an extended rust gamedev tutorial.
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Patrick M. Howard 27. sij
Posted my first post on my new site! Titled "Adventuring into the world of games in " would love to hear what others have to say!
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10x Milkshake™ 25. sij
I forked an old ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legion
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Olivia Ifrim 🦀 18. sij
🧽🧽 v0.1.5 is here! 🧽🧽 🍜 the puppy has a bowl 🛁 code refactoring and using clippy 💯 UI displaying score and other info
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t 18. sij
Use the different viewing modes to judge who you can confide in and who you should avoid.
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10x Milkshake™ 12. sij
So I solved a bug I'd been fighting for two days... It was a single variable in a function I'd forgotten to to remove that was overwriting the player position... Now have proper segment culling, and learned a ton while doing so.
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10x Milkshake™ 9. sij
So here's more progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.
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Dimitris Evgenidis 🦀🧙🏻 21. pro
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Olivia Ifrim 🦀 20. pro
A summary of my most common clippy errors: 1. unnecessary mut when passing refs as args 2. matching on a single pattern (converted to if let (..)) 3. unnecessary clones (converted to *)
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Olivia Ifrim 🦀 20. pro
Can't believe I haven't used clippy so far. But anyway, I am now. Fixing all of the things. The code is already so much nicer.
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Dimitris Evgenidis 🦀🧙🏻 16. pro
RustOut - A breakout clone written in rust Initial Release 0.0.1
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