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Michael Di Lonardo / Pulse Of Dawn May 18
A simple one this time: Stylized Lava using procedural texturing in Quixel Mixer. Nothing but a few colors and masks!
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Joshua Etzel Mar 8
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Avani Jain Mar 4
Just a little sneak peak of my project. I posted a screenshot from Saturday in my previous tweet. Crazy how much of a difference two days can make! 😬
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Artyoung Apr 20
"Spring" - Quick environment study I did to practice composition, atmosphere, lighting and engine. Project progress here:
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Avani Jain Mar 19
Tartarus - The realm of darkness and suffering 💀 Calling this one done for now and onto the next! Check out my artstation for breakdowns. Music by Arun Ganapathy:
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Aitor Rider Jan 14
Testing some vegtation in
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Daencaesor Jan 30
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Yohsuke Nakano May 17
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Chris Cousins May 2
Thing I love about working in 3D is how the 'limits' just keep disappearing. Spent a quick hour playing with random content in . 200k high-res sticks in a pile, a detailed bark scan, bushy grass. None of these (HD) renders took more than 1min.
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James Gardner Dec 7
Hey everyone! Here is a WIP shot from my upcoming project, it drops next week!
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AnAppGames Feb 7
It is not often that I post recommendations, but after a long work session, I have to give props to both their software and their texture library! Are amazing! If you are a game developer, please do take a look! Just look at the details in the picture below!
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Santeri Oksanen May 17
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Fredrick Avén Mar 7
Slowly taking form, Props/Mech made in with , landscape materials done in and put together in
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Zimnel Redoran Feb 7
A bit Later, in ... Yeees, it has some colour and a bit more of savage roughness o o
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Banks Apr 23
Watching grass grow. I tweaked a grass asset from Megascans and made the ground by mixing four textures in . Rendered in
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SpeedTree 17h
Today for our , we interviewed and at , Isaac Watkins about how they created their piece, “Cabin by the River.” Read all about it on the !
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Magnus Larsson Jan 6
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Andrej Dzajkovski Dec 30
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大神リヒト🌲ゲームクリエイター | TA Jan 21
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Quixel 18h
'Stay Low, Move Fast' by Juan Paulo Mardónez. Made with the help of Megascans. 👁
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