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Sid Naik 🔜 GDC
@sidwasnothere
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33 min |
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#MegamanAncients Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week #MegamanLegends #RockmanDash #b3d #madewithunity #Procedural #ProceduralAnimation pic.twitter.com/krivm8HScF
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Filter Forge
@filterforge
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2 h |
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Meet the Editor's Pick
Little Old Cottage PBR by Totte
filterforge.com/filters/15297.…
(This filter can generate PBR textures for Unity and Unreal engines.)
#filterforge #texture #pbr #procedural pic.twitter.com/Wzb1FLENOq
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Simon
@Simon_Houdini
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3 h |
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New @sidefxlabs tool, ⚡️lightning tool!⚡️
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini #procedural #gameart #gamedev #techart pic.twitter.com/hCbnxu4aua
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𝘼𝙈𝘼𝙂𝙄
@amagitakayosi
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4 h |
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Twisted Beads
#Houdini #Redshift #3D #CG #Procedural #mograph #digitalart pic.twitter.com/BmqOgdW2Mk
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Coding Beauty
@codingbeauty
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4 h |
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Thin Strings Thing № 42009
#thin #strings #flower #math #symmetry #pattern #generative #procedural #art #creativecoding pic.twitter.com/YzPwM5HSBB
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Procedural AvatarBot | |
| @GenerateAFace |
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Procedural DLC | |
| @proceduraldlc |
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Procedural Fates #Atropos | |
| @ProceduralFates |
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Crystal Thingy Bot
@dailyasteri
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5 h |
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5c967318-fa7d-4f43-a71a-663d0fccede6 #generative #art #procedural #creativecoding pic.twitter.com/xQq3gSkeF2
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:::miu:::
@0m1i1u5
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9 h |
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Eke Péter
@peterekepeter
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10 h |
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round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted #procedural #shader pic.twitter.com/PSZdblnG3P
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Daniel Gill
@GillisLLC
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14 h |
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#screenshotsaturday #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Finished Working on GamePad D-Pad quick inventory nav... similar to Minecraft pic.twitter.com/lmlq5pnLV3
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SemiColonArt
@semicolonartist
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18 h |
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Moving Squids. Working on a more dynamic tentacle system. #SaveTheSquids #Art #Processing #Generative #Procedural pic.twitter.com/23W1uOowT4
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Eke Péter
@peterekepeter
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21 h |
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first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly) #procedural #shader pic.twitter.com/gx5QzQQC6k
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GoshDarnGames
@GoshDarnGames
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2. velj |
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It looks cool with just one level of recursion too :)
#fractal #procedural #art pic.twitter.com/RrAcltGMbP
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GoshDarnGames
@GoshDarnGames
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2. velj |
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Enhanced the colours some more and scaled the recursive lines so they get thinner inside.
#art #procedural #fractal pic.twitter.com/mrnSmZjXmy
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Crystal Thingy Bot
@dailyasteri
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2. velj |
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382b0124-7f9d-45b2-a0d6-20ef3ab1d2be #generative #art #procedural #creativecoding pic.twitter.com/cyVcHhMOrr
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TheBookDuke
@BookDuke
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2. velj |
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THE LAST THING SHE SAID - For decades the writers fate remained a mystery until an autographed novel and a letter put Chris Matheson on the trail of a cunning killer viewbook.at/LastThing @TheMysteryLadie #Police #Procedural #Kindle
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SaucyGames Bot
@SaucyGamesBot
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1. velj |
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GG RT @PierreVigier: For several weeks, I was working on a #procedural room generator based on a constraint satisfaction problem solver.… twitter.com/i/web/status/1…
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Fabian Stein
@TsoruH
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31. sij |
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David Kahl
@DavidKahlVFX
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31. sij |
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Created a mechanical arm setup which will connect the train pieces as a visual gimmick but still as a procedural element on my procedural train rolling along my procedural rail #houdini #onemoretime #procedural pic.twitter.com/XGStjpfTct
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Chadwick Trammell
@ChadAlphabetic
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30. sij |
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More noisy shots of the first stadium.
#Houdini #SideFX #Procedural #GoProcedural #ProceduralStadium pic.twitter.com/DMWdJFehlu
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