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Nick Lewis Mar 18
An experiment using hand-painted normal maps to complete a character design with adjustable lighting in .
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Nick Lewis Mar 12
I've painted over Benjamin Franklin using a normal map sphere as a palette to create a 3D layer in
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Nick Lewis Apr 11
Experimented making a mech concept using hand-painted normals, 3D layers and adjustable lighting in based on a quick sketch.
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An Ode to Hiort 19 Aug 16
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Simon Kratz 4 Jul 16
Experimenting with . Mainly trying to reduce noisiness of high poly bakes
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S. Kuipers / Zephod 12 Apr 13
, landscape, , , , - it is coming together nicely!
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Laura Stryker Feb 12
I laughed and enjoyed this probably way more then I should have.
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ErgoDon Nov 4
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Timmy Allen 6 Jan 17
friday night learning... . WHAT?!
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K.C. Riley 11 Sep 15
Using a photo of my thumb to generate detail maps in . It's visually impressive.
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NiKo MaKi 15 May 16
I've heard talk that is becoming Outdated since can Push more . Wonder if this has truth to it.
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An Ode to Hiort 18 Aug 16
Playing around with in 260k - 2.6k verts, hi-poly normal map applied to lo-poly!
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GameDev SE 4 Apr 14
Sampling Heightmap Edges for Normal map
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Rhodes 3D 13 Mar 14
3D Pro Tip. In Photoshop the "Smudge Tool" is your best friend for cleaning up normal maps.
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Tapas Dey Sep 18
Creative Low Polly Character Design, Animation And Concept And Let Me Do Your Hard Job Right Now!-
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Chris Diel 3 Dec 16
I had to up the poly count so you could make out the normal mapping. My modeling skills aren't great but it looks ok
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Eric Thomas 17 Nov 17
Can I just say that is amazing? Because it’s probably my go-to tool for my projects, from now on! I'm really happy with how the baking turned out, here! Onto texturing, next.
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Kuriko Aug 19
I think my fountain is finished :D did my first normal map inside of it :D it looks awesome with a blinn shader on it <3
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Aisatsana 23 Feb 18
NOTHING IS MORE SATISFYING THAN BAKING A MAP AND IT COMING OUT A+ 🤤
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Will Ehrendreich 10 Oct 12
need a expert. i need help. i use and and have seam artifacts.
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