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zuggamasta Dec 8
Also for anyone that is following me for my shader noodles last month: I’m planing to to some small write up of my learnings. Was there one of these that you’re more interested in than others?
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Jonas Dichelle Dec 8
Who's hungry? πŸ” This burger is a single procedural shader on a plane. The shape was created using only vector displacement. I have some proof in the thread. day 17: Hologram
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Jonathan Lampel Dec 9
catch-up Day 25 πŸ‘½ In honor of 's favorite movie
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Simon Thommes Dec 8
Day 20 of - Mechanism βš™οΈ Technically not super accurate but I'll call it finished here. I went for a Tourbillon mechanism. Some pieces are missing but I focused on the overall design. Single sphere with procedural displacement shader, as usual.
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Simon Thommes Dec 9
Tomorrow, 6pm UTC, is doing a livestream in the aftermath of , dissecting some shader setups. They're having me as a guest to chat nodes with and demystify some shader magic :) Join us here:
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Simon Thommes Dec 9
Day 22 of - Star β˜€οΈ It's more a glowing fuzzy ball, but I like the aesthetic.
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Luca Rood Dec 8
Day 22: Star Didn't expect much going into this one, but in the end it was a lot of fun! I'm so glad there is 4d noise now! Though I already started missing 5d, to be able to make proper looping 3d noise!
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Simon Thommes Dec 8
Day 21 of - Asteroid Going simpler for this one. Just some deformations, craters and stones.
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Nodevember Dec 7
It's been amazing seeing all the fantastic entries for ! Here's a mega-badge for all the awesome people who conquered the node editor, and killed each and every prompt!
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Kent Trammell Dec 8
At first glance I thought this was another shader on a sphere by
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Luca Rood Dec 6
Replying to @LucaRood
A little breakdown, to show how flipping part of a mesh can allow volumes outside of it. I'm really happy this works well, enabling this result with just the single cube in the default scene.
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Simon Thommes Dec 9
Replying to @simonthommes
Still and tree The idea was to displace the sphere into 2 spheres and distort one
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Simon Thommes Dec 8
Replying to @simonthommes
The nodetree is at the limit for GPU rendering, it seems. I had to optimise a lot to get it rendering at all.
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CG COOKIE Dec 9
Join Simon LIVE tomorrow: he's sharing his top tips on our livestream!
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Jonas Dichelle Dec 4
Day 16: Greeble I made a spaceship generator using only material nodes. The entire model is made using only vector displacement on a cube. More info in the thread.
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CG COOKIE Dec 10
Top tips livestream starting soon! Join with LIVE and steal their amazing shader tricks πŸ‘‰
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100drips Dec 5
i collected all of the files i've made for you can get them on my gumroad I've put a pricetag on them, because (besides other cool stuff) there is the hexagon nodegroup included that i normally sell with another package. Enjoy!
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Simon Thommes Dec 8
Replying to @simonthommes
For the clockface I made a procedural roman number generator (1-12) with serifs.
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Aman Kumar Dec 6
Replying to @amankrsingh03
Nodes for Innards Thought of the day : Mathematically, your heart is basically just a sphere with z = z + sqrt(|x|) πŸ˜…
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Ray Mairlot Dec 10
Nodevember Day 19 - Circuit Board: Spent too much time on this (and still many improvements that could be made).
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