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Eke Péter Nov 30
day 30 - innards, of a computer, last day of , not a fan of the organic stuff so I revisited the circuit idea with a bit more advanced approach, it's like a multilevel voronoi, allowing a mix of bigger and smaller features
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Simon Thommes Dec 3
Day 18 of - Zipper Single sphere with procedural vector displacement. This one was more work than anticipated... First one of those I missed in November done!
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Simon Thommes Dec 8
Day 20 of - Mechanism ⚙️ Technically not super accurate but I'll call it finished here. I went for a Tourbillon mechanism. Some pieces are missing but I focused on the overall design. Single sphere with procedural displacement shader, as usual.
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Simon Thommes 23h
Day 21 of - Asteroid Going simpler for this one. Just some deformations, craters and stones.
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Hans Chiu Nov 30
Nodevember is really a crazy month😆 - total nodes: 3226 - total vertices: 3095 - max nodes: 325 (12. Paper✈️) - max vertices: 1001 (16. Greeble🤖) - zero vertices: 02. Cloud☁️
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Luca Rood Dec 8
Day 22: Star Didn't expect much going into this one, but in the end it was a lot of fun! I'm so glad there is 4d noise now! Though I already started missing 5d, to be able to make proper looping 3d noise!
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Jonas Dichelle Dec 2
Day 15: Tiles I made a procedural carpet pattern and added blood on top, all part of one shader on one plane. More info below.
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Nodevember Dec 7
It's been amazing seeing all the fantastic entries for ! Here's a mega-badge for all the awesome people who conquered the node editor, and killed each and every prompt!
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Simon Thommes 5h
Day 22 of - Star ☀️ It's more a glowing fuzzy ball, but I like the aesthetic.
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David Peryman 13h
Here is my , Looking back... A lot has happened this year for me, Completed my CGMA with , Did , Shipped DLC, Joined working on some awesome stuff, Now doing my mentorship with . Here's to 2020!! ♥️🎉
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Jonas Dichelle Dec 2
Day 14: Ornamental I felt in kind of a cozy christmassy mood today. So I turned the default cube into a fireplace using one procedural shader. With only vector displacements altering the geometry. The fire is volumetric.
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Gabe Bettini Nov 30
Day 30 (Final): Innards. This one kinda grossed me out a tad bit but I really liked how it turned out. Subsurface scattering is key here. I took some major inspiration from . I can't wait till next year!
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Florian Morel Dec 7
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Dan Silden Dec 2
So Nodevember 2019 is over. Unfortunately I only had the time to make a few entries. Now I have 11 months to learn from what everybody posted and prepare for Nodevember2020.
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Hans Chiu Dec 2
After precise calculations, Congratulations, "Math" node! 🎉 wins the most used node type in my projects. and the second most used node type goes to ... re..routes? what are you doing here?
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Per Johnsson 22h
14. Ornamental. So it seems is still running? Great! A chance to catch up.
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Mick Storm 3h
I'm a little late to nodevember, but here is a late procedural hamburger made with 100% grass-fed, free range nodes.
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James Braley Nov 30
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Luca Rood Dec 6
Day 21: Asteroid Not really a traditional asteroid, though they could enter the atmosphere, right? I really wanted to try out this idea of turning part of the mesh inside-out, allowing to have volumes outside the surface of a mesh.
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Jonas Dichelle Dec 4
Day 16: Greeble I made a spaceship generator using only material nodes. The entire model is made using only vector displacement on a cube. More info in the thread.
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