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Robert Schneider May 22
πŸ€” what can I make out of this?
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Phi ➑️ Feral Vector May 22
Messing around with a new HACKING ability! In Recompile you're able to override enemy behaviours so they end up temporarily fighting for you. One of the many ways to help balance the odds in your favour against overwhelming forces.
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FIRE May 19
Here is a little video demonstrating the audio engine of my Viking game prototype - a lowpass filter with a linear coef that switches on and off as you are underwater and above water. Thanks music degree. Also, there are fish now. Vikings liked fish.
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kachikoshi May 22
added a new stage today! it’s a pleasant park where people love to exercise 🌳πŸ’ͺ
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Kristin Stock May 22
I am currently spending my time cutting meshes in
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SpiralCircusGames (@Feral Vector) May 15
These little creatures like to follow you around. Their lightbulb heads can help keep the leeches at bay
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Brute Force May 16
The bridge is going wild, help me twitter !
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Alexander Ameye May 15
I recently made a website with several Unity tutorials. Topics range from ocean waves to toon shading. Be sure to check it out!
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Chloroflex May 21
Working on a procedural city generator for the past few days. Not sure where I'm going with it though.
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Wabby's Land May 22
The trading system is done (one of the biggest script in the game) ! Now, I have to make some changes on the procedural generation of the NPCs and their resources when they are spawned in the map
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Kristin Stock May 16
I've made a Video about Procedurally Generated Cities in .
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Gil Damoiseaux May 20
Experimenting the baking of fluid simulations local speed into 3D spritesheets and using them to influence GPU particles motion. This adds lots of details for the cost of one texture access per particle per frame.
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The Serpent Rogue May 15
Hey, here's some random WIP - interaction with lanterns. Also a short , LineRenderer is quite suitable for creating ropes like one on those lanterns, its quick flexible and efficient, you should give it a try.
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yoann pierson May 22
Testing some new things for a game effect. Really basic but I'm happy with the render !
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Sebastian (sebirit) May 15
Exploring larger buildings. Trying to achieve a sense of scale.
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investi-gator May 22
Looks like Ali's been listening to a little too much Thriller! Animation bug... the team is tempted to do something with this πŸ˜„
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Samuel Cheung May 22
I've only been doing code refactoring for the past few weeks, but I finally got to something fun! When landing a counter Jack can throw the enemy in a direction. What they hit(i.e a wall) determines the follow-ups he can perform.
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Rafles May 18
The Toon Smoke Breakdown, a combination of traditional animation and a simple shader trick
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MetalPopGames May 22
Thanks Unity, this helps a lot.
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Robert Schneider May 22
Now that i got the planet collision working in VFX Graph, I can start punching in some numbers.
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